I had to laugh at the opening: "The tools are largely free", except the bare minimum to develop for ios is a mac and the apple developer account (if you ever expect to publish your app). And a significant subset of functionality only works on physical devices and not emulators. If you don't already have the mac and iphone, you're looking at $600 for a used macbook air, ~$300 for a used 2 generations old iphone, and $…
Why Apple’s new M1 chips are essential for rapid iOS development
71–80 of 135 posts
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#72"Based on rough usage patterns, we assumed an average iOS engineer does around five clean builds and 30 incremental builds each day..." ...wait, what? I know YMMW, but for me and most of my colleagues it's 1-2 clean build per day and 30 incremental... per hour, sometimes. "...In parallel with our modularization effort, we’re also adopting new technologies like SwiftUI and Xcode Previews. These technologies allow us t…
30 incremental builds an hour doesn't sound like a good process to me. Personally I find if I am building too often I'm not thinking about what I am doing enough and I'm just throwing things at a wall hoping they'll stick/work. A good software process involves a lot of thinking, a medium amount of typing, a small amount of compiling. I understand that sometimes the ideal and the reality are different of course.
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#73Why do companies even build locally anymore? It's never been cheaper to spin up your own cluster that's going to be more than enough horsepower. If you give your devs the $899 air instead of the $2300 16", I feel like that $1400 surplus per dev would go a long way in buying some nodes that are going to still be some muscle 5 years from now. You could buy two mac minis per dev and set up an m1 cluster if you wanted. I…
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#74Why do companies even build locally anymore? It's never been cheaper to spin up your own cluster that's going to be more than enough horsepower. If you give your devs the $899 air instead of the $2300 16", I feel like that $1400 surplus per dev would go a long way in buying some nodes that are going to still be some muscle 5 years from now. You could buy two mac minis per dev and set up an m1 cluster if you wanted. I…
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#75Earlier quoted context omitted.
Sounds like it went through the software rendering path...
You are correct. It is frustrating because clearly it can be hardware accelerated, just Apple hasn't really bothered themselves to do this
Does OpenGL ES not get this treatment...?
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#76Why do companies even build locally anymore? It's never been cheaper to spin up your own cluster that's going to be more than enough horsepower. If you give your devs the $899 air instead of the $2300 16", I feel like that $1400 surplus per dev would go a long way in buying some nodes that are going to still be some muscle 5 years from now. You could buy two mac minis per dev and set up an m1 cluster if you wanted. I…
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#77Why do companies even build locally anymore? It's never been cheaper to spin up your own cluster that's going to be more than enough horsepower. If you give your devs the $899 air instead of the $2300 16", I feel like that $1400 surplus per dev would go a long way in buying some nodes that are going to still be some muscle 5 years from now. You could buy two mac minis per dev and set up an m1 cluster if you wanted. I…
The new MBPs are incredible machines and worth the money in engineer productivity. for an iOS engineer, I'm not sure of a better set up from Apple's current line up.
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#78Earlier quoted context omitted.
Yeah that's about it. What I find really offensive, which my Mac likes to remind me of regularly on the energy usage side of things, is the siloed vats of excrement that JavaScript, Browsers and Electron have enabled. These are absolutely horrible to use compared to native applications and each one has its own ozone hole above it. If I don't open a browser or Electron app my battery lasts 2x as long. I do the occasio…
Teams is the worst offender: it will single-handedly cycle my battery on a medium-long video call. That’s just battery usage, not even touching on general performance, how buggy the app is in general.
When someone is sharing video / screen share its even worse.
I absoutely cannot fathom how it passes any form of QA.
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#79Why do companies even build locally anymore? It's never been cheaper to spin up your own cluster that's going to be more than enough horsepower. If you give your devs the $899 air instead of the $2300 16", I feel like that $1400 surplus per dev would go a long way in buying some nodes that are going to still be some muscle 5 years from now. You could buy two mac minis per dev and set up an m1 cluster if you wanted. I…
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#80Earlier quoted context omitted.
> Is there any reason for an iOS app build to take 8+ minutes to begin with? The speedup isn't limited to iOS app builds. For instance, at Reddit: >We recently found that the new 2021 M1 MacBooks cut our Android build times in half. https://twitter.com/softwarejameson/status/14559711620606976...
I guess Wirth was still not cynical enough because even he couldn't foresee that developers would deliberately break and degrade a working, fast application (namely, the website experience) just so they can go and write two separate, bloated applications that do somewhat the same but not really. Only to then complain about build times of applications that didn't need to exist in the first place.