Earlier quoted context omitted.
You need a computer to compile at all. If you’re doing iOS you probably already have an iPhone. Old physical phones (cheap) are fine for dev, can simulate latest. $100/yr only needed if you’re actually charging for the app - which should earn you those costs pretty soon. Yes, $1000 baseline for what you likely already have most of. The “largely free” is in contrast with platforms having >$25,000/yr entry costs just f…
Except that it's actually in direct contrast with Android development, where the tools are available, for actually free, for Windows, Linux, and Mac. And the developer account is a one time $25. My personal situation: I wanted to add an iOS client for the game I've been developing in Flutter. I did not have a mac or an iphone already. Fortunately, I've been able to borrow them for builds and occasional testing. But,…
How do you figure? Then Apple would have to maintain their build tools for other platforms. Waste of resources for something that ultimately isn't going to make Apple money. It's no different than Microsoft intentionally gimping Excel on Mac.
I've never seen anyone complain that they have to own a Windows computer to develop Windows apps. Or a Playstation to develop Playstation games. I'm not sure why Apple is such an exception in your eyes.