On one hand, these machines are clearly superior, and it's a no brainer for companies to purchase them for development. On the other, this is just another one in the long line of examples of bad software practices being overcome by throwing more money and hardware at the problem. Is there any reason for an iOS app build to take 8+ minutes to begin with? And does anyone realistically believe that once all developers h…
Why Apple’s new M1 chips are essential for rapid iOS development
31–40 of 135 posts
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#32On one hand, these machines are clearly superior, and it's a no brainer for companies to purchase them for development. On the other, this is just another one in the long line of examples of bad software practices being overcome by throwing more money and hardware at the problem. Is there any reason for an iOS app build to take 8+ minutes to begin with? And does anyone realistically believe that once all developers h…
Your argument is more or less a critique of Swift itself, which is a far more full-featured and "safe" language than Objective-C, at the expense substantially higher compilation times given otherwise like-for-like programs. You're not necessarily wrong, but that ship has sailed for iOS development long ago and isn't necessarily the fault of teams like Doordash who have probably (like others) already squeezed as much…
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#33One thing that is surprisingly slow on the M1 is running an OpenGL ES application in the simulator. I developed a game on a shoestring budget, and hoped that an M1 would be able to be used for capturing video of the game at the resolutions that Apple wants, but it was way too slow to be able to do this, so I had to just leave video out of my store page. The same app run on your M1 mac with its iOS compatibility works…
Sounds like it went through the software rendering path...
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#34"Based on rough usage patterns, we assumed an average iOS engineer does around five clean builds and 30 incremental builds each day..." ...wait, what? I know YMMW, but for me and most of my colleagues it's 1-2 clean build per day and 30 incremental... per hour, sometimes. "...In parallel with our modularization effort, we’re also adopting new technologies like SwiftUI and Xcode Previews. These technologies allow us t…
Just going to plus one this point in particular. I just started working on an app for the first time in January, chose SwiftUI, and probably wasted at least a few days' worth of work time dealing with non-problems that become problems only because of using SwiftUI Previews.
Once I disabled Canvas and removed the Preview struct, my dev time got quite a bit more efficient.
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#35Re: Why Apple’s new M1 chips are essential for rapid iOS development
#36I had to laugh at the opening: "The tools are largely free", except the bare minimum to develop for ios is a mac and the apple developer account (if you ever expect to publish your app). And a significant subset of functionality only works on physical devices and not emulators. If you don't already have the mac and iphone, you're looking at $600 for a used macbook air, ~$300 for a used 2 generations old iphone, and $…
It is absolutely insignificant compared to the cost of developing software.
It’s a tool needed to do a job. Go talk to a carpenter, a builder or a mechanic and ask them how much they spent on tools. Then compare their hourly rates to that of a software engineer.
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#37On one hand, these machines are clearly superior, and it's a no brainer for companies to purchase them for development. On the other, this is just another one in the long line of examples of bad software practices being overcome by throwing more money and hardware at the problem. Is there any reason for an iOS app build to take 8+ minutes to begin with? And does anyone realistically believe that once all developers h…
For the projects I work on, compile time has been declining with each hardware gen despite app complexity increasing significantly. I’m sure there are other devs who this is true for too. We’re not all 5 abstractions deep and nonchalant about heavy resource usage and bad engineering.
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#38Essential for any development occurring on a Mac IMO. I upgraded from a fully specced out 16inch to a base model M1 with the 32GB upgrade (a machine roughly half the price I think) and it's night and day. I can use Docker now without Slack getting laggy.
I thought the base model M1 maxed out at 16GB? Must be a M1 pro or max.
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#39On one hand, these machines are clearly superior, and it's a no brainer for companies to purchase them for development. On the other, this is just another one in the long line of examples of bad software practices being overcome by throwing more money and hardware at the problem. Is there any reason for an iOS app build to take 8+ minutes to begin with? And does anyone realistically believe that once all developers h…
The speedup isn't limited to iOS app builds. For instance, at Reddit:
>We recently found that the new 2021 M1 MacBooks cut our Android build times in half.
https://twitter.com/softwarejameson/status/14559711620606976...
Re: Why Apple’s new M1 chips are essential for rapid iOS development
#40One thing that is surprisingly slow on the M1 is running an OpenGL ES application in the simulator. I developed a game on a shoestring budget, and hoped that an M1 would be able to be used for capturing video of the game at the resolutions that Apple wants, but it was way too slow to be able to do this, so I had to just leave video out of my store page. The same app run on your M1 mac with its iOS compatibility works…
There's definitely something wrong even with the iOS compatibility layer.