I'll have to give this a try. Maybe it's a nostalgia thing, but Doom feels "wrong" at higher resolutions and hardware-accelerated texture smoothing. In the past I usually set GZDoom to a 720p resolution with software rendering while disabling up/down mouselook. This to me is the best of maintaining a "classic" Doom feel while still supporting widescreen.
Simply disabling texture filtering would go a long way toward keeping the game looking the way the developers intended, without disabling hardware acceleration, widescreen, or other quality of life improvements.
Crispy Doom
11–20 of 60 posts
Re: Crispy Doom
#12I'd love to try this, but but I tend to get motion sick playing doom. It seems to be one of the few FPS games that I can't handle for more than a couple minutes at a time.
Modern engines like GZDoom or eDuke32 have full-fledged 3D renderers, rather than the quasi-3D renderers of old. If you don't get motion sickness playing modern games, then playing Doom on an engine with a modern renderer might be helpful.
Re: Crispy Doom
#13I find it slightly weird that a product that's characterized by its attention to resolution and crispiness has no images/video or obvious links to such in their README.
Re: Crispy Doom
#14I find it slightly weird that a product that's characterized by its attention to resolution and crispiness has no images/video or obvious links to such in their README.
I was irked by this as well. I suspect that if GitHub allowed people to copy-paste images directly into README.md we'd see more images in the description of such projects (not sure if they've added such features since the last time I wrote a README.md).
Re: Crispy Doom
#15Re: Crispy Doom
#16I'd love to try this, but but I tend to get motion sick playing doom. It seems to be one of the few FPS games that I can't handle for more than a couple minutes at a time.
Re: Crispy Doom
#17Earlier quoted context omitted.
I was irked by this as well. I suspect that if GitHub allowed people to copy-paste images directly into README.md we'd see more images in the description of such projects (not sure if they've added such features since the last time I wrote a README.md).
They did actually. You can paste an image into a Markdown file with cmd/ctrl+v.
Re: Crispy Doom
#18I would love to see some video recording of this.
Seems like YouTube has a few showcases. Honestly I can't tell a big difference between Crispy Doom and, say, GZDoom. https://youtu.be/5e9jBlDYfW0
Basically it's Chocolate Doom (which is essentially 1994 Doom, but it builds and runs on modern systems), but a little more easy to use and a little more compatible.
Re: Crispy Doom
#19I'll have to give this a try. Maybe it's a nostalgia thing, but Doom feels "wrong" at higher resolutions and hardware-accelerated texture smoothing. In the past I usually set GZDoom to a 720p resolution with software rendering while disabling up/down mouselook. This to me is the best of maintaining a "classic" Doom feel while still supporting widescreen.
Re: Crispy Doom
#20I'd love to try this, but but I tend to get motion sick playing doom. It seems to be one of the few FPS games that I can't handle for more than a couple minutes at a time.