Crispy Doom
github.com
Crispy Doom
1–10 of 60 posts
Re: Crispy Doom
#2I would love to see some video recording of this.
Re: Crispy Doom
#3I would love to see some video recording of this.
Yeah thats what I was looking for as well. Or even some screen shots frankly.
Re: Crispy Doom
#4I find it slightly weird that a product that's characterized by its attention to resolution and crispiness has no images/video or obvious links to such in their README.
Re: Crispy Doom
#5I would love to see some video recording of this.
Seems like YouTube has a few showcases. Honestly I can't tell a big difference between Crispy Doom and, say, GZDoom.
Re: Crispy Doom
#6I'll have to give this a try. Maybe it's a nostalgia thing, but Doom feels "wrong" at higher resolutions and hardware-accelerated texture smoothing. In the past I usually set GZDoom to a 720p resolution with software rendering while disabling up/down mouselook. This to me is the best of maintaining a "classic" Doom feel while still supporting widescreen.
Re: Crispy Doom
#7the automap overlay is a huge QoL improvement imo
Re: Crispy Doom
#8Woof! is a source port from the same creator and worth checking out too: https://github.com/fabiangreffrath/woof It's crispy doom visual plus much more modern extensions to doom mod support (way less limits and much more custom behavior supported). This is a good video describing it: https://www.youtube.com/watch?v=aq44msZ3eO8
Re: Crispy Doom
#9I'll have to give this a try. Maybe it's a nostalgia thing, but Doom feels "wrong" at higher resolutions and hardware-accelerated texture smoothing. In the past I usually set GZDoom to a 720p resolution with software rendering while disabling up/down mouselook. This to me is the best of maintaining a "classic" Doom feel while still supporting widescreen.
Simply disabling texture filtering would go a long way toward keeping the game looking the way the developers intended, without disabling hardware acceleration, widescreen, or other quality of life improvements.
Re: Crispy Doom
#10I'd love to try this, but but I tend to get motion sick playing doom. It seems to be one of the few FPS games that I can't handle for more than a couple minutes at a time.