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Crispy Doom

github.com

1–10 of 60 posts

Re: Crispy Doom

#4
I find it slightly weird that a product that's characterized by its attention to resolution and crispiness has no images/video or obvious links to such in their README.

Re: Crispy Doom

#6
I'll have to give this a try. Maybe it's a nostalgia thing, but Doom feels "wrong" at higher resolutions and hardware-accelerated texture smoothing. In the past I usually set GZDoom to a 720p resolution with software rendering while disabling up/down mouselook. This to me is the best of maintaining a "classic" Doom feel while still supporting widescreen.

Re: Crispy Doom

#8
Woof! is a source port from the same creator and worth checking out too: https://github.com/fabiangreffrath/woof It's crispy doom visual plus much more modern extensions to doom mod support (way less limits and much more custom behavior supported). This is a good video describing it: https://www.youtube.com/watch?v=aq44msZ3eO8

Re: Crispy Doom

#9
post #6

I'll have to give this a try. Maybe it's a nostalgia thing, but Doom feels "wrong" at higher resolutions and hardware-accelerated texture smoothing. In the past I usually set GZDoom to a 720p resolution with software rendering while disabling up/down mouselook. This to me is the best of maintaining a "classic" Doom feel while still supporting widescreen.

Simply disabling texture filtering would go a long way toward keeping the game looking the way the developers intended, without disabling hardware acceleration, widescreen, or other quality of life improvements.

Re: Crispy Doom

#10
I'd love to try this, but but I tend to get motion sick playing doom. It seems to be one of the few FPS games that I can't handle for more than a couple minutes at a time.
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