This article is a great example of why we need legislation around ownership of digital items. I generally hate getting the government involved in things, but if you're paying money for goods, there needs to be a way to be credited or receive your digital goods in a way that still works without your "account". Personally I always get kind of nervous around buying things on PSN, Xbox, Stadia, Steam, Oculus, etc. If the…
This makes a good case for decentralization no? Imagine all those items in the blockchain, you can leave for years knowing you can retrieve them anytime. The only con at the point is if you lose your keys. Reminds me of some friends who had Bitcoin and “forgot” about it and only to come back with massive profits.
Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
171–180 of 543 posts
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#172This article is a great example of why we need legislation around ownership of digital items. I generally hate getting the government involved in things, but if you're paying money for goods, there needs to be a way to be credited or receive your digital goods in a way that still works without your "account". Personally I always get kind of nervous around buying things on PSN, Xbox, Stadia, Steam, Oculus, etc. If the…
This makes a good case for decentralization no? Imagine all those items in the blockchain, you can leave for years knowing you can retrieve them anytime. The only con at the point is if you lose your keys. Reminds me of some friends who had Bitcoin and “forgot” about it and only to come back with massive profits.
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#173This article is a great example of why we need legislation around ownership of digital items. I generally hate getting the government involved in things, but if you're paying money for goods, there needs to be a way to be credited or receive your digital goods in a way that still works without your "account". Personally I always get kind of nervous around buying things on PSN, Xbox, Stadia, Steam, Oculus, etc. If the…
This makes a good case for decentralization no? Imagine all those items in the blockchain, you can leave for years knowing you can retrieve them anytime. The only con at the point is if you lose your keys. Reminds me of some friends who had Bitcoin and “forgot” about it and only to come back with massive profits.
I don't think blockchain has any application here. You already have a receipt of your purchase, and noone is disputing that, so blockchain would add nothing but an extra layer of complexity. The problem is that the rights that follow with that purchase does not match what consumers would naturally expect.
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#174Earlier quoted context omitted.
This makes a good case for decentralization no? Imagine all those items in the blockchain, you can leave for years knowing you can retrieve them anytime. The only con at the point is if you lose your keys. Reminds me of some friends who had Bitcoin and “forgot” about it and only to come back with massive profits.
I don't understand how blockchain would solve this problem. How much would it cost in gas fees to download a 100GB game? That aside how would you handle licensing, revocation, etc?
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#175Earlier quoted context omitted.
The terms are not a negotiated contract - they are dictated by one side and even if they are read by the purchaser, the implications of the terms may not be obvious. Many/most people will not understand that after paying hundreds of dollars for games, their games could suddenly be taken away from them without recourse. For a ridiculous example, imagine there was a clause buried in the fineprint that allowed the store…
> The terms are not a negotiated contract That doesn't mean they aren't a contract. They're simply a contract where your only options as the buyer are to buy or not to buy. That said, a unilateral contract like this can be treated somewhat differently by courts. See below. > removing the right to play a game you have bought with money because you haven’t played it “enough” (according to the vendor) may also be consid…
There is a concept in contract law where if an agreement is heavily biased in favor of one party and that party has almost all of the leverage in the relationship, flat out refuses negotiation etc. - then a court can find that contract unconscionable and invalidate it.
That sounds like it might apply to a lot of "take it or leave it" software/online ToS and EULAs, but there's very little case law in this area to my knowledge.
Plus if your contract with Steam is invalidated, where does that leave you? It means Steam has no further obligation to you so you still can't access your games.
IANAL
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#176This article is a great example of why we need legislation around ownership of digital items. I generally hate getting the government involved in things, but if you're paying money for goods, there needs to be a way to be credited or receive your digital goods in a way that still works without your "account". Personally I always get kind of nervous around buying things on PSN, Xbox, Stadia, Steam, Oculus, etc. If the…
This makes a good case for decentralization no? Imagine all those items in the blockchain, you can leave for years knowing you can retrieve them anytime. The only con at the point is if you lose your keys. Reminds me of some friends who had Bitcoin and “forgot” about it and only to come back with massive profits.
Not that I'm defending centralized services like Steam, because I'm very well aware that companies have happily wielded their power to randomly lock people out of their accounts (like the main subject here). But crypto isn't solving anything either (or at least not yet).
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#177Earlier quoted context omitted.
I don't understand how blockchain would solve this problem. How much would it cost in gas fees to download a 100GB game? That aside how would you handle licensing, revocation, etc?
Tokenized game licenses could presumably be transferred to a different wallet without depending on whatever game company to do the right thing.
Doesn't seem like it'd work to me without a central authority.
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#178I paid extra for a disc version of the PS5 for exactly this reason. If I buy a game today I want to be able to play it 20 years from now. I can bet money that none of the mainstream digital stores of today will be operational by then.
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#179Earlier quoted context omitted.
Terms are not a contract or a type of contract. Were you instructed to consult your legal team before signing the contract? What you never signed with a witness and a notary? So if they put in a term that said you agree to give them your house or 500 you would have to? Terms of service are the rules outlined by the service provider. Breaking these could get your service cut and you would have a hard time finding a le…
I agree with your whole opinion on T&C's and abuse by companies, but they are still a contract, mostly because there is no "hard standard" in how a contract can be formed between two parties. Even a verbal agreement can be seen as a "contract" as much as a signed paper.
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#180Earlier quoted context omitted.
to participate in the cultural works of today's digital world.
These are games we're talking about. They're recreation. For people to be demanding legislation because a recreational activity isn't set up just the way they like it, when they knew the terms perfectly well before they paid their money, is not "participating in cultural works".
A lot of games fall into the same categories of digital interactive art. Especially if its mostly a single player game, I may want to re-experience that game later, much like I might watch a DVD or VHS I still own from my childhood.
Of course I wouldn't expect their servers to still be running, which is why getting rid of DRM is important for the sake of archival