Live data from Hacker News

The Matrix Is Unreal

fxguide.com

121–130 of 237 posts

Re: The Matrix Is Unreal

#121
post #119

Earlier quoted context omitted.

I’d argue the opposite - it’s been clear since the early aughts we’d get there. What’s impressive about this demo is specifically the leap it makes towards that. I wouldn’t have expected real-time graphics on consoles to be this close for another generation.

Careful, real time demos have been made before and have turned out to be anything but. I d wait until it s in my hand and I touch the tv trying to open the window for Keanu before I get excited :D

Lots of people have played with those graphics in real time. There are some tricks behind it, like they put a whole games worth of asset weight into a tiny demo, but the demos they run are still fully playable.

Re: The Matrix Is Unreal

#123
post #11

Earlier quoted context omitted.

A lot of newer, fancier cg in movies and games is deep in the uncanny valley for me. I can’t watch/play for more than 15 minutes without realizing I’m in a game that doesn’t look right, it’s distracting. I suppose the tech can’t get across the valley without first passing through it

No they are just getting cheaper with their CGI...not better, i would bet that if someone would invest the money and time as they did in the 90-00 we would be absolutely astonished.

what? Avatar is the most money ever spent making a film in history..

Re: The Matrix Is Unreal

#124
post #114

Earlier quoted context omitted.

This is a console demo, not a PC demo (unfortunately or fortunately, however you want to look at it). It runs on the PS5 and Xbox Series X/S which cost 500 USD.

The PS5 is $500 if you can find it, there's been shortages for over a year, the effective price is $900 on Ebay where you can actually get one without waiting.

This is so true, yet so totally besides the point.

Re: The Matrix Is Unreal

#125
post #120
post #5

Meh, these guys are still stuck in the uncanny valley. Objects are often absolutely beautiful and realistic, but interactions between objects are ridiculous. Some of this is probably just "not enough processing power", but it is also due to where the rendering bumps up against the primitive controls. For example, you have a very realistic human. But then the human walks against an object, and she does this standard v…

I don't get the complaints. Sure, plenty of work to go before the avatars look completely natural, but can't we take a moment to appreciate that you can drive a car down the highway at 100+ mph with zero pop in, real time ray traced reflections and global illumination in a scene lit only by the sun, sky and emissive textures? With hundreds of cars and pedestrians moving about? On commodity hardware no less? This is w…

About pop in, at 3:10 in Real Civil Engineer's video you can see a car pop in directly in the line of fire. It's a shame to point out tiny flaws like this but they are nonzero. https://youtube.com/watch?v=aDD4nSlh2BM&t=185

Re: The Matrix Is Unreal

#127

Earlier quoted context omitted.

The real excitement will come when it does not require a new $3000 graphics card to run on the home PC I already spent $1500 on... The price of keeping up with every new enhancement on PC is directly linked to each new engine update, but somehow game releases can be "optimized" for gameplay on ~3 year old consoles... Also why I haven't bought any new PC games since GTA5.

And that is the super exciting, mind blowing thing about this, this ran on the Xbox Series X/PS5! In fact, it even runs on then Xbox Series S with a small visual downgrade, which is the cheap version with 1/3 the GPU power of the Series X (at 4 tflops, it is perhaps very roughly equivalent to a GTX 1060 from 2016). This is a triumph of software, not hardware. I imagine you should be getting a lot of use still out of…

> This is a triumph of software, not hardware

Purpose built gaming hardware has significant advantages over a typical PC. Modern consoles have SoC designs with incredible bandwidth between CPU/GPU/RAM that you simply can't have on upgradable form factors.

The closest thing in the general purpose computing world are the M1 family of SoC MacBooks. UMA on the M1 in particular could be harnessed to have physics and graphics geometry in sync with each other without the penalty of bus transport - so things like high-detail deformable environments become much more feasible. But again, even these machines are geared towards general purpose computing, not graphics.

Re: The Matrix Is Unreal

#128
post #75
post #3

Here is a link to the demo on youtube https://www.youtube.com/watch?v=WU0gvPcc3jQ for those who haven't got a box PS5/Xbox

Looks like a video game... with good graphics.

I initially was freaking out when it was really Keanu but when it switched to its CG character, I just knew it wasn’t him. Then during the action scene, the explosions were still like the quality I have seen in GTA V about 8 years ago. The cars looked fine but the way they rolled after exploding did not convince me personally. Perhaps that is why this promo is a great one for the Matrix franchise as the world of the Matrix looks very real but isn’t. The original movie Matrix has aged like fine wine and is still a perfect metaphor for today’s world. Especially with how video games have become increasingly realistic due to technologies like RTX and VR/AR apps and games,but they still don’t fool anyone that they are real. Here’s a great article I had read once which encapsulates what I am saying much better than I ever could. https://arstechnica.com/gaming/2012/02/how-close-are-we-to-t...

Re: The Matrix Is Unreal

#129

The people trying to point out that this falls short of photorealism are missing the point. This is a tech demo aiming to show off the next generation leap unreal engine 5 is making. There’s lots to be impressed about here and this was made using a ton of procedural generation using a team of just about 70 people. Here’s a great deep dive into some of the new technologies that highlights the strengths and weaknesses…

70 people is rather a lot.

Re: The Matrix Is Unreal

#130
post #46

The faces especially Trinity looks underwhelming, comparing to real life. Like a big gap. I’ve seen better facial expressions I.e Last of Us 2 but with inferior graphics.

Re: TLoU2, maybe it's easier to create a completely original character and make them convincing, than to match a very well-known actor?
Post reply on HN