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The Matrix Is Unreal

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61–70 of 237 posts

Re: The Matrix Is Unreal

#61
post #5

Meh, these guys are still stuck in the uncanny valley. Objects are often absolutely beautiful and realistic, but interactions between objects are ridiculous. Some of this is probably just "not enough processing power", but it is also due to where the rendering bumps up against the primitive controls. For example, you have a very realistic human. But then the human walks against an object, and she does this standard v…

> Meh, these guys are still stuck in the uncanny valley. Still impressive technically and visually. Let's not forget that these things are running in realtime, they aren't a video. the whole "uncanny valley" thing is exaggerated. in the next 5 years you won't be able to tell the difference. In fact, you're brain will be constantly asking itself whether what you see is real or a 3D model. And I bet it did if you playe…

Alone watching this video was surprisingly weird.

When watching it I realized what you just wrote.

This is really impressive.

Re: The Matrix Is Unreal

#62
post #46

The faces especially Trinity looks underwhelming, comparing to real life. Like a big gap. I’ve seen better facial expressions I.e Last of Us 2 but with inferior graphics.

The animation on their faces does look a little off -- I wonder if the higher quality models means they need to do even better on the animation to stay out of the uncanny valley.

Re: The Matrix Is Unreal

#63

I spent 30 minutes watching YouTube footage with my wife yesterday. It is absolutely incredible. I suspect they used this technology to make the movie, or parts of it. Why else would this be made?

Unreal Engine and Unity Engine are both being used in filmmaking these days. So it's very likely.

For example: UE was used a lot for The Mandalorian (https://arstechnica.com/gaming/2020/02/the-mandalorian-was-s...).

Re: The Matrix Is Unreal

#64

Keanu looked insanely good at the beginning of the white room scene, but then I realized it was real footage when they switched to the uncanny-valley-esque version at 1:41… https://www.youtube.com/watch?v=WU0gvPcc3jQ

The article seems to suggest that's all real-time rendering though?

Re: The Matrix Is Unreal

#65

Ok, I was under the impression that the white room scenes were a mix of filmed and digital assets, not 100% renders. In this context it is very impressive. The later scenes are very good, but in as others put it still in that uncanny valley area. We are on the up-slope however!

The white room scenes are in fact a mix of video and real time rendering. It flips back and forth 4 times.

Re: The Matrix Is Unreal

#66
post #53

I know there are companies using virtual models to showcase clothing. Is replacing actors and actresses next? In some ways I don’t mind it, and decentralizing away from celebrity culture may even be a societal good. But I feel like some experiences are better off organic. Is there any point to appreciating - as an example - ballet performed by a virtual dancer with unrealistic athleticism? Will sports matter? Should…

Virtual celebrities are treated the same as real ones, branding is highly valuable. Check out vtubers.

Those are just people with virtual avatars. Sorry to burst your bubble.

Re: The Matrix Is Unreal

#67
post #5

Meh, these guys are still stuck in the uncanny valley. Objects are often absolutely beautiful and realistic, but interactions between objects are ridiculous. Some of this is probably just "not enough processing power", but it is also due to where the rendering bumps up against the primitive controls. For example, you have a very realistic human. But then the human walks against an object, and she does this standard v…

I feel like you could probably realistically represent "people don't just walk into walls" by having invisible walls around everything, at a sensible offset, and do some other tweaking - if I guide a character down a corridor at a weird angle, they should just sort of casually turn to mostly align with the direction of the corridor. There are probably many, many special cases that need to be exceptions to this and fi…

This is a fundamental gameplay issue to some extent though: you always wind up making a trade off between responding to the player and maintaining animation fidelity, and since controllers aren't a human body with a nervous system you're connected to, it's always going to be a problem.

It's significant too: nothing frustrates players quicker then controls feeling "unresponsive" by doing something that's different to what they instructed.

Re: The Matrix Is Unreal

#68

Keanu looked insanely good at the beginning of the white room scene, but then I realized it was real footage when they switched to the uncanny-valley-esque version at 1:41… https://www.youtube.com/watch?v=WU0gvPcc3jQ

Right. The team behind this is being a bit dicey with the truth. They never seem to be clear which parts are CG and which are video. Any time Keanu looks goofy, that's CG. It looks hand-animated to me because the movement is so terribly poor. Mo-cap to me is still shitty (see e.g. Thanos in Avengers), but hand-animated is always uncanny.

Re: The Matrix Is Unreal

#70
The people trying to point out that this falls short of photorealism are missing the point. This is a tech demo aiming to show off the next generation leap unreal engine 5 is making. There’s lots to be impressed about here and this was made using a ton of procedural generation using a team of just about 70 people.

Here’s a great deep dive into some of the new technologies that highlights the strengths and weaknesses of some of the new engine tools: https://youtu.be/ib6_c6uliLg

This is extremely exciting this is possible on a year old console and not a 3090.

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