Meh, these guys are still stuck in the uncanny valley. Objects are often absolutely beautiful and realistic, but interactions between objects are ridiculous. Some of this is probably just "not enough processing power", but it is also due to where the rendering bumps up against the primitive controls. For example, you have a very realistic human. But then the human walks against an object, and she does this standard v…
Carrie Anne Moss, who on-camera looks stunning for her age....looks like she aged at least twenty years and her head was stretched, almost like they got the aspect ratio settings wrong. She's almost unrecognizable.
When they're in the car and the camera pans back to "IO" in the back seat, I felt like I was watching Who Framed Neo Rabbit.