Earlier quoted context omitted.
I’d argue the opposite - it’s been clear since the early aughts we’d get there. What’s impressive about this demo is specifically the leap it makes towards that. I wouldn’t have expected real-time graphics on consoles to be this close for another generation.
Careful, real time demos have been made before and have turned out to be anything but. I d wait until it s in my hand and I touch the tv trying to open the window for Keanu before I get excited :D
The Matrix Is Unreal
121–130 of 237 posts
Re: The Matrix Is Unreal
#122Re: The Matrix Is Unreal
#123Earlier quoted context omitted.
A lot of newer, fancier cg in movies and games is deep in the uncanny valley for me. I can’t watch/play for more than 15 minutes without realizing I’m in a game that doesn’t look right, it’s distracting. I suppose the tech can’t get across the valley without first passing through it
No they are just getting cheaper with their CGI...not better, i would bet that if someone would invest the money and time as they did in the 90-00 we would be absolutely astonished.
Re: The Matrix Is Unreal
#124Earlier quoted context omitted.
This is a console demo, not a PC demo (unfortunately or fortunately, however you want to look at it). It runs on the PS5 and Xbox Series X/S which cost 500 USD.
The PS5 is $500 if you can find it, there's been shortages for over a year, the effective price is $900 on Ebay where you can actually get one without waiting.
Re: The Matrix Is Unreal
#125Meh, these guys are still stuck in the uncanny valley. Objects are often absolutely beautiful and realistic, but interactions between objects are ridiculous. Some of this is probably just "not enough processing power", but it is also due to where the rendering bumps up against the primitive controls. For example, you have a very realistic human. But then the human walks against an object, and she does this standard v…
I don't get the complaints. Sure, plenty of work to go before the avatars look completely natural, but can't we take a moment to appreciate that you can drive a car down the highway at 100+ mph with zero pop in, real time ray traced reflections and global illumination in a scene lit only by the sun, sky and emissive textures? With hundreds of cars and pedestrians moving about? On commodity hardware no less? This is w…
Re: The Matrix Is Unreal
#126Re: The Matrix Is Unreal
#127Earlier quoted context omitted.
The real excitement will come when it does not require a new $3000 graphics card to run on the home PC I already spent $1500 on... The price of keeping up with every new enhancement on PC is directly linked to each new engine update, but somehow game releases can be "optimized" for gameplay on ~3 year old consoles... Also why I haven't bought any new PC games since GTA5.
And that is the super exciting, mind blowing thing about this, this ran on the Xbox Series X/PS5! In fact, it even runs on then Xbox Series S with a small visual downgrade, which is the cheap version with 1/3 the GPU power of the Series X (at 4 tflops, it is perhaps very roughly equivalent to a GTX 1060 from 2016). This is a triumph of software, not hardware. I imagine you should be getting a lot of use still out of…
Purpose built gaming hardware has significant advantages over a typical PC. Modern consoles have SoC designs with incredible bandwidth between CPU/GPU/RAM that you simply can't have on upgradable form factors.
The closest thing in the general purpose computing world are the M1 family of SoC MacBooks. UMA on the M1 in particular could be harnessed to have physics and graphics geometry in sync with each other without the penalty of bus transport - so things like high-detail deformable environments become much more feasible. But again, even these machines are geared towards general purpose computing, not graphics.
Re: The Matrix Is Unreal
#128Here is a link to the demo on youtube https://www.youtube.com/watch?v=WU0gvPcc3jQ for those who haven't got a box PS5/Xbox
Looks like a video game... with good graphics.
Re: The Matrix Is Unreal
#129The people trying to point out that this falls short of photorealism are missing the point. This is a tech demo aiming to show off the next generation leap unreal engine 5 is making. There’s lots to be impressed about here and this was made using a ton of procedural generation using a team of just about 70 people. Here’s a great deep dive into some of the new technologies that highlights the strengths and weaknesses…
Re: The Matrix Is Unreal
#130The faces especially Trinity looks underwhelming, comparing to real life. Like a big gap. I’ve seen better facial expressions I.e Last of Us 2 but with inferior graphics.