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Microsoft’s Halo Infinite Went from Disaster to Triumph

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Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#32

I played the game for the first time today (free on XBox Pass), and was very surprised. It positively feels like a game from the late 2000s, in every aspect, and especially in multiplayer. Boring graphics, stiff movement, cobbled together audio... I'm puzzled how it has any appeal.

Your criticisms about the gameplay are very unique given criticisms of this game in general are almost always qualified by saying the core gameplay loop is good. Why dont you give a comparison of a gameplay you think plays better.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#33

Having played a bunch of infinite, I’m really not sure I’d call it a “triumph” yet. The networking/desync problems are frequent and severe, the customisation is severely lacking, uninspired and far too greedy. The lack of matchmaking for certain modes is a strange choice, and there’s some really boring game modes (the energy seeds mode, just why?) Maybe the campaign is good? But if they’re launched as 2 separate game…

Indeed. I spent 2+ hours today repeatedly trying to get into a games only to run into disconnections and loading issues. I ended up being able to play maybe 3 games.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#34
post #17

Just yesterday I read a Reddit post which I can't find now with a very long list of issues with the game. Some of them quite serious and most commenters apparently would prefer to pay for the game instead of getting this unfinished monetized product.

> most commenters apparently would prefer to pay for the game I think, at this point, this is known - but it's limited to certain segments of the audience. A lot of gamers have happily dropped hundreds of dollars on Paradox titles (keeping up with the DLCs) without ever feeling that gut wrenching guilt you get from interacting with freemium systems - even while outspending the average user by a large margin. Freemium…

The biggest flaw with freemium games is that they become infested with cheaters, because there's no economic cost to starting over with a new account.

That's assuming anyone is even doing anything about them cheating in the first place. Most publishers seem to only react when streamers draw attention to someone cheating.

I saw a COD: warzone youtube video where the streamer got someone banned by messaging an activision employee; the player was riding around on an ATV, instantly shooting every player. They get bounced mid-game.

It's a "fuck yaeaaaa, activision!" moment...until the streamer goes and looks at their game stats and sees that they had a lifetime K/D ratio of something like 20, where TWO is practically world-class...and that they'd played dozens of games. The streamer asks: why weren't they bounced (or at least subject to account review) simply by having wildly off-the-chart stats alone?

Because Activision doesn't care. Cheaters don't really impact their bottom line.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#36
post #35

Strongly disagree. How do you release halo without slayer? That's all i care about. 90% of the ranked matches are oddball for me. I'd rather player Halo 5

The problem with Halo 5 is that you can't actually play it on a PC so it doesn't matter if it's better if you don't play on a gamepad/console.

I do wonder what the numbers would be like if it was available, then we'd have something to compare and if it turns out the MP in Halo 5 was pretty good and Infinite was mostly a 'side grade' or just marginally different that would have been very interesting.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#37
As an Xbox VIP and Halo veteran, I was too timid to play the game, fearing disappointment.

Played a single game, knew I made the right choice by not playing sooner.

Hopefully this will not follow the same fate of Halo 5 and MCC.

MCC took 5 years to be playable from the "Launch party," - Halo 5 is not considered Halo by anyone who had played at any previous title.

I wonder when the (Halo 2) mantra of "throw em in a room with mountain dew and doritos until they have a banger" stopped working.

How much is technical debt to blame? How much is bureaucratic red tape?

Is there a certain magnitude of complexity where AAA game development plateaus?

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#38
post #17

Earlier quoted context omitted.

> most commenters apparently would prefer to pay for the game I think, at this point, this is known - but it's limited to certain segments of the audience. A lot of gamers have happily dropped hundreds of dollars on Paradox titles (keeping up with the DLCs) without ever feeling that gut wrenching guilt you get from interacting with freemium systems - even while outspending the average user by a large margin. Freemium…

The biggest flaw with freemium games is that they become infested with cheaters, because there's no economic cost to starting over with a new account. That's assuming anyone is even doing anything about them cheating in the first place. Most publishers seem to only react when streamers draw attention to someone cheating. I saw a COD: warzone youtube video where the streamer got someone banned by messaging an activisi…

>Because Activision doesn't care. Cheaters don't really impact their bottom line.

It's actually the opposite - they don't chase the users, they chase, pin, and throw the developers of these mods in jail.

It is just by the time they do that, the mods tools/anti-cheat is leaked and prevalent to even free users.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#39

Earlier quoted context omitted.

There will be loud complainers for every major game that will ever be released at this point. I've been playing it quite a bit, and sure I'd love more maps and at first the experience seemed to be given too slowly, but the gameplay itself is pretty rock solid and it's the most time I've put into any multiplayer shooter in a long time. Easily played it more than the last few Call of Duties, Valorant, and Fortnite comb…

Exact same experience for me (though I probably would have bought it either way). My sense is that the reddit vitriol is from a vocal but small minority.

It's like that old screenshot of the "Boycott Modern Warfare 2" Steam group where everybody is in game: playing modern warfare 2.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#40
post #24

Earlier quoted context omitted.

I wonder if the only way newspapers make money in the near future is by buying articles, like lobbiests buy bills? The American people seem so disenfranchised they might let it slide, while the wealthy boys will use their money to buy goodwill. I hope not.

(Why is your post dead? I just vouched for it.) How are we to be certain that this isn't already happening? I have a sneaking suspicion that most of Reddit top posts, whatever Google news recommends, and any media / Hollywood / game blog is astroturfed and paid for.

Read the username.

We can't be certain, as with most conspiracy theories, but there are regulations against it so there would be ramifications if/when it came to light.

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