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Microsoft’s Halo Infinite Went from Disaster to Triumph

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Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#4
"BOTTOM LINE - Microsoft wanted to release the latest “Halo” with the new Xbox, but avoided disaster by putting the release off to fix serious issues with the game." Judging from about 20 hours in the multiplayer (As well as the reviews that have started to roll in), It's a bit early to say they "avoided disaster". There's a lot of glitches and an unbearable amount of server desync on the online front, and many reviews for the campaign cite it being repetitive, with an uninspired story. I'll still check it out to see if the criticisms are accurate or just an over-exaggeration.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#5
This seems well timed given the actively raging fans in /r/halo that are upset over the monetization scheme, lack of Playlist customization, already rampant online cheating, and the myriad of other technical issues.

I think they managed to avoid cyberpunk levels of disaster.. but it's a bit early to call victory.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#7

Christ, Bloomberg's UX is atrocious. As soon as I opened the page, I got hit with 3 separate toast messages, and a subscription modal. I don't understand why companies think this is an effective way to draw eyeballs/subscriptions to their sites.

"Please don't complain about tangential annoyances—things like article or website formats, name collisions, or back-button breakage. They're too common to be interesting."

https://news.ycombinator.com/newsguidelines.html

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#9

This seems well timed given the actively raging fans in /r/halo that are upset over the monetization scheme, lack of Playlist customization, already rampant online cheating, and the myriad of other technical issues. I think they managed to avoid cyberpunk levels of disaster.. but it's a bit early to call victory.

There will be loud complainers for every major game that will ever be released at this point.

I've been playing it quite a bit, and sure I'd love more maps and at first the experience seemed to be given too slowly, but the gameplay itself is pretty rock solid and it's the most time I've put into any multiplayer shooter in a long time.

Easily played it more than the last few Call of Duties, Valorant, and Fortnite combined, and more than I played any Halo game since Halo Reach.

Also, if I had to pay $60 for it, I might not have tried it for quite some time, since I haven't really gotten into the past couple of Halo games. It being free made me go "sure what the hell, let's try it."

I even paid the ~$10 for the battle pass, something I never usually do, but I felt like I had enough fun with it it was worth tossing them $10.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#10

"BOTTOM LINE - Microsoft wanted to release the latest “Halo” with the new Xbox, but avoided disaster by putting the release off to fix serious issues with the game." Judging from about 20 hours in the multiplayer (As well as the reviews that have started to roll in), It's a bit early to say they "avoided disaster". There's a lot of glitches and an unbearable amount of server desync on the online front, and many revie…

There’s still issues.

I’ve had really strange bugs in multiplayer (clipping into walls on spawn and can’t move, bizarre visual glitches, and yeah bad desync), but the campaign so far is visually gorgeous. Given how atrocious the original launch trailers were for gameplay 1+ years ago, and how gawd awful Halo 5 was, had Microsoft launched on the original timeline it would’ve been a franchise killing disaster.

There’s also serious problems with the monetization scheme that has the potential to alienate players (it’s already doing that). If 343 is going to treat the Halo franchise as a GAAS that’s both depressing and a “well I guess that’s the state of gaming now” moment.

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