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Microsoft’s Halo Infinite Went from Disaster to Triumph

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11–20 of 71 posts

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#11
Having played a bunch of infinite, I’m really not sure I’d call it a “triumph” yet. The networking/desync problems are frequent and severe, the customisation is severely lacking, uninspired and far too greedy. The lack of matchmaking for certain modes is a strange choice, and there’s some really boring game modes (the energy seeds mode, just why?)

Maybe the campaign is good? But if they’re launched as 2 separate games, I don’t think the campaign being good should give the multiplayer a pass.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#12

"BOTTOM LINE - Microsoft wanted to release the latest “Halo” with the new Xbox, but avoided disaster by putting the release off to fix serious issues with the game." Judging from about 20 hours in the multiplayer (As well as the reviews that have started to roll in), It's a bit early to say they "avoided disaster". There's a lot of glitches and an unbearable amount of server desync on the online front, and many revie…

There’s still issues. I’ve had really strange bugs in multiplayer (clipping into walls on spawn and can’t move, bizarre visual glitches, and yeah bad desync), but the campaign so far is visually gorgeous. Given how atrocious the original launch trailers were for gameplay 1+ years ago, and how gawd awful Halo 5 was, had Microsoft launched on the original timeline it would’ve been a franchise killing disaster. There’s…

I can’t play multiplayer on PC anymore at all. The game desyncs at all times and it is unplayable. I submitted at ticket and received a reply that they have no solution for me at this time.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#13
So clicked the link, was presented with that useless cookie page. Begrudgingly accepted because really, I go there so rarely I don't really care. Then it was "Ho, do you want to be notified of..." beeeeeeeep no I don't go the F away. I still haven't READ anything yet mind you....

So I scroll down 2 pixels and a huge neon blue banner invites me to DO SUBSCRIBE FORE MORE COOL STUFF.

Hmm sorry, what was the link I clicked on about, can't remember already - poof delete tab.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#14

So clicked the link, was presented with that useless cookie page. Begrudgingly accepted because really, I go there so rarely I don't really care. Then it was "Ho, do you want to be notified of..." beeeeeeeep no I don't go the F away. I still haven't READ anything yet mind you.... So I scroll down 2 pixels and a huge neon blue banner invites me to DO SUBSCRIBE FORE MORE COOL STUFF. Hmm sorry, what was the link I click…

[deleted]

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#16

This seems well timed given the actively raging fans in /r/halo that are upset over the monetization scheme, lack of Playlist customization, already rampant online cheating, and the myriad of other technical issues. I think they managed to avoid cyberpunk levels of disaster.. but it's a bit early to call victory.

I think Cyberpunk might have faired a little better on criticism if it hadn't been teased along to the public for most of a decade. That level of buildup set expectations pretty high. Combine that with a few things they weren't able to deliver and an extremely buggy launch... Well, I don't think people would have been quite so vocal. The PC port of Horizon Zero Dawn was highly anticipated but as far as I was following things Sony kept it low key. When the launch flopped with graphical glitches, unplayable bugs etc., I didn't see the same level of vitriol.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#17

Just yesterday I read a Reddit post which I can't find now with a very long list of issues with the game. Some of them quite serious and most commenters apparently would prefer to pay for the game instead of getting this unfinished monetized product.

> most commenters apparently would prefer to pay for the game

I think, at this point, this is known - but it's limited to certain segments of the audience. A lot of gamers have happily dropped hundreds of dollars on Paradox titles (keeping up with the DLCs) without ever feeling that gut wrenching guilt you get from interacting with freemium systems - even while outspending the average user by a large margin.

Freemium games have several really big flaws that have come to prominence lately - one of the biggest comes into play with competitive games. If the game has no acquisition cost then bans are really hard to enforce so cheating can be extremely common.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#18

So clicked the link, was presented with that useless cookie page. Begrudgingly accepted because really, I go there so rarely I don't really care. Then it was "Ho, do you want to be notified of..." beeeeeeeep no I don't go the F away. I still haven't READ anything yet mind you.... So I scroll down 2 pixels and a huge neon blue banner invites me to DO SUBSCRIBE FORE MORE COOL STUFF. Hmm sorry, what was the link I click…

Disable JavaScript on Bloomberg.com. Nytimes.com too. Infinitely better reading experience.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#19

"BOTTOM LINE - Microsoft wanted to release the latest “Halo” with the new Xbox, but avoided disaster by putting the release off to fix serious issues with the game." Judging from about 20 hours in the multiplayer (As well as the reviews that have started to roll in), It's a bit early to say they "avoided disaster". There's a lot of glitches and an unbearable amount of server desync on the online front, and many revie…

The campaign is awesome; and same with Mulitplayer. The only issue with multiplayer for me, is that there are only a couple maps, and pretty much no PUG's really play the objectives.

Otherwise, it's doing Halo type stuff in an open world + grappling hook is elicits the same type of fun we all had playing Halo CE at lans.

I'm not the biggest Halo fan by any stretch; the last Halo I completed was Halo3; only playing a couple hours of 4, Guardians, Reach, and never touching ODST and HaloWars(1 & 2), but I'm hooked on playing the campaign on Legendary.

I am playing it on the Series X; not my PC.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#20
post #8

They definitely rescued the campaign IMO. Multiplayer is missing quite a few features, though it is a load of fun as is and feels distinctly like Halo.

> a load of fun as is and feels distinctly like Halo.

Which is no small feat making a game that feels fun like Halo (as we remember it), without just retreading on the same themes. 343 could have made "another Halo game" and I don't it would have felt like Halo fun.

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