Maybe the campaign is good? But if they’re launched as 2 separate games, I don’t think the campaign being good should give the multiplayer a pass.
Microsoft’s Halo Infinite Went from Disaster to Triumph
11–20 of 71 posts
Re: Microsoft’s Halo Infinite Went from Disaster to Triumph
#12"BOTTOM LINE - Microsoft wanted to release the latest “Halo” with the new Xbox, but avoided disaster by putting the release off to fix serious issues with the game." Judging from about 20 hours in the multiplayer (As well as the reviews that have started to roll in), It's a bit early to say they "avoided disaster". There's a lot of glitches and an unbearable amount of server desync on the online front, and many revie…
There’s still issues. I’ve had really strange bugs in multiplayer (clipping into walls on spawn and can’t move, bizarre visual glitches, and yeah bad desync), but the campaign so far is visually gorgeous. Given how atrocious the original launch trailers were for gameplay 1+ years ago, and how gawd awful Halo 5 was, had Microsoft launched on the original timeline it would’ve been a franchise killing disaster. There’s…
Re: Microsoft’s Halo Infinite Went from Disaster to Triumph
#13So I scroll down 2 pixels and a huge neon blue banner invites me to DO SUBSCRIBE FORE MORE COOL STUFF.
Hmm sorry, what was the link I clicked on about, can't remember already - poof delete tab.
Re: Microsoft’s Halo Infinite Went from Disaster to Triumph
#14So clicked the link, was presented with that useless cookie page. Begrudgingly accepted because really, I go there so rarely I don't really care. Then it was "Ho, do you want to be notified of..." beeeeeeeep no I don't go the F away. I still haven't READ anything yet mind you.... So I scroll down 2 pixels and a huge neon blue banner invites me to DO SUBSCRIBE FORE MORE COOL STUFF. Hmm sorry, what was the link I click…
Re: Microsoft’s Halo Infinite Went from Disaster to Triumph
#15Re: Microsoft’s Halo Infinite Went from Disaster to Triumph
#16This seems well timed given the actively raging fans in /r/halo that are upset over the monetization scheme, lack of Playlist customization, already rampant online cheating, and the myriad of other technical issues. I think they managed to avoid cyberpunk levels of disaster.. but it's a bit early to call victory.
Re: Microsoft’s Halo Infinite Went from Disaster to Triumph
#17Just yesterday I read a Reddit post which I can't find now with a very long list of issues with the game. Some of them quite serious and most commenters apparently would prefer to pay for the game instead of getting this unfinished monetized product.
I think, at this point, this is known - but it's limited to certain segments of the audience. A lot of gamers have happily dropped hundreds of dollars on Paradox titles (keeping up with the DLCs) without ever feeling that gut wrenching guilt you get from interacting with freemium systems - even while outspending the average user by a large margin.
Freemium games have several really big flaws that have come to prominence lately - one of the biggest comes into play with competitive games. If the game has no acquisition cost then bans are really hard to enforce so cheating can be extremely common.
Re: Microsoft’s Halo Infinite Went from Disaster to Triumph
#18So clicked the link, was presented with that useless cookie page. Begrudgingly accepted because really, I go there so rarely I don't really care. Then it was "Ho, do you want to be notified of..." beeeeeeeep no I don't go the F away. I still haven't READ anything yet mind you.... So I scroll down 2 pixels and a huge neon blue banner invites me to DO SUBSCRIBE FORE MORE COOL STUFF. Hmm sorry, what was the link I click…
Re: Microsoft’s Halo Infinite Went from Disaster to Triumph
#19"BOTTOM LINE - Microsoft wanted to release the latest “Halo” with the new Xbox, but avoided disaster by putting the release off to fix serious issues with the game." Judging from about 20 hours in the multiplayer (As well as the reviews that have started to roll in), It's a bit early to say they "avoided disaster". There's a lot of glitches and an unbearable amount of server desync on the online front, and many revie…
Otherwise, it's doing Halo type stuff in an open world + grappling hook is elicits the same type of fun we all had playing Halo CE at lans.
I'm not the biggest Halo fan by any stretch; the last Halo I completed was Halo3; only playing a couple hours of 4, Guardians, Reach, and never touching ODST and HaloWars(1 & 2), but I'm hooked on playing the campaign on Legendary.
I am playing it on the Series X; not my PC.
Re: Microsoft’s Halo Infinite Went from Disaster to Triumph
#20They definitely rescued the campaign IMO. Multiplayer is missing quite a few features, though it is a load of fun as is and feels distinctly like Halo.
Which is no small feat making a game that feels fun like Halo (as we remember it), without just retreading on the same themes. 343 could have made "another Halo game" and I don't it would have felt like Halo fun.