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Blender 3.x roadmap

code.blender.org

21–30 of 119 posts

Re: Blender 3.x roadmap

#21
post #5

> The general guideline will be to keep Blender functionally compatible with 2.8x and later. Existing workflows or usability habits shouldn’t be broken without good reasons – with general agreement and clearly communicated in advance. Oh boy. How I wish so much that other software developers would follow this principle... It seems nearly every software I use and rely on has to change its appearance and interface ever…

You're right. I'm so annoyed by firefox changing its interface every once in a while instead of coming up with a good one that they can actually keep stable for years...

If Linux kernel devs had just written v5.14 first they wouldn't have needed to bother with any of the previous 90 or so releases. The fools!

Re: Blender 3.x roadmap

#22
post #18
post #16

Earlier quoted context omitted.

> my customer's fingerprints And you get to build a database for any state agencies that might be interested in buying (or taking)!

They mean pub key / certificate fingerprints. Gosh... :)

Huh? Is building a database of actual finger fingerprints not worthwhile?

Re: Blender 3.x roadmap

#23
post #13

Blender is such an amazing tool. I have a side business where I create 3d printed jewelry with my customer's fingerprints on it in gold and silver ( https://lulimjewelry.com ) and I use Blender on the backend for all of the jewelry creation. I run blender headless in a docker container on google cloud run. When needed I invoke it with an image and have a blender script "engrave" that image on the jewelry and output a…

Using lost-PLA casting?

The rings are printed in wax and then a plaster mould is made using the wax. The gold or silver is cast using the plaster mould.

I don’t do any of it myself, I have a casting partner who can do it for me. You can also find online services like shapeways to do it as well but they charge a lot mire than the real casting houses. Some casting houses I’ve worked with were the back ends to shapeways themselves.

Re: Blender 3.x roadmap

#24
post #18
post #16

Earlier quoted context omitted.

> my customer's fingerprints And you get to build a database for any state agencies that might be interested in buying (or taking)!

They mean pub key / certificate fingerprints. Gosh... :)

I’ll happily engrave your public key on a ring!

Re: Blender 3.x roadmap

#25
post #17

Blender is such an amazing tool. I have a side business where I create 3d printed jewelry with my customer's fingerprints on it in gold and silver ( https://lulimjewelry.com ) and I use Blender on the backend for all of the jewelry creation. I run blender headless in a docker container on google cloud run. When needed I invoke it with an image and have a blender script "engrave" that image on the jewelry and output a…

Totally agree. Some time ago I also ran Blender headless with a script to render 'product shots' of a product that is available in over hundred different combinations. What is also very nice is that you can turn on API hints when you navigate over an element in the GUI. So you can quickly learn how to access or manipulate data.

Yeah you can also have it print the python command called for every action you take in the GUI

Re: Blender 3.x roadmap

#26

Earlier quoted context omitted.

Well blender just did that exact thing going from 2.7 to 2.8 recently, although it was at least somewhat justified. But now that they've reworked it it doesn't make sense to do it again any time soon.

I feel like that move really should have been a major version bump, it was a big move across the board where many aspects of functionality changed or were removed, UI locations and naming completely changed, keyboard shortcuts and UX changes across the board, and so on. Minor bump 2.7 -> 2.8 = everything breaks, your workflow no longer functions, you have to relearn the API, online resources and documentation no long…

The laws of digital physics say that FOSS jank must be conserved, they just moved it to someplace people won't mind. I'd rather have weird update numbers than weird updates.

Re: Blender 3.x roadmap

#27
post #16

Blender is such an amazing tool. I have a side business where I create 3d printed jewelry with my customer's fingerprints on it in gold and silver ( https://lulimjewelry.com ) and I use Blender on the backend for all of the jewelry creation. I run blender headless in a docker container on google cloud run. When needed I invoke it with an image and have a blender script "engrave" that image on the jewelry and output a…

> my customer's fingerprints And you get to build a database for any state agencies that might be interested in buying (or taking)!

When I started this I spent some time googling to see what sort of harm came come from your fingerprints being leaked and I couldn’t find anything concrete. It’s not trivial to take a photo of a fingerprint and turn it into something capable of fooling a smartphone fingerprint reader. Someone with the ability to do that probably also have the ability to lift your print from the thousands of things you touch in your daily life.

Re: Blender 3.x roadmap

#28

Blender is such an amazing tool. I have a side business where I create 3d printed jewelry with my customer's fingerprints on it in gold and silver ( https://lulimjewelry.com ) and I use Blender on the backend for all of the jewelry creation. I run blender headless in a docker container on google cloud run. When needed I invoke it with an image and have a blender script "engrave" that image on the jewelry and output a…

I have a question about your business. Do you 3d print metal yourself?

Re: Blender 3.x roadmap

#29

Earlier quoted context omitted.

Well blender just did that exact thing going from 2.7 to 2.8 recently, although it was at least somewhat justified. But now that they've reworked it it doesn't make sense to do it again any time soon.

I feel like that move really should have been a major version bump, it was a big move across the board where many aspects of functionality changed or were removed, UI locations and naming completely changed, keyboard shortcuts and UX changes across the board, and so on. Minor bump 2.7 -> 2.8 = everything breaks, your workflow no longer functions, you have to relearn the API, online resources and documentation no long…

I don’t have any inside info, but the vibe I got back then was that Blender just considered the x in 2.x to be the major version (with the idea that they weren’t going to release a 3.0). Though if that was true, it seems they’ve changed their minds in the couple years since.

Re: Blender 3.x roadmap

#30
post #16

Blender is such an amazing tool. I have a side business where I create 3d printed jewelry with my customer's fingerprints on it in gold and silver ( https://lulimjewelry.com ) and I use Blender on the backend for all of the jewelry creation. I run blender headless in a docker container on google cloud run. When needed I invoke it with an image and have a blender script "engrave" that image on the jewelry and output a…

> my customer's fingerprints And you get to build a database for any state agencies that might be interested in buying (or taking)!

> build a database for any state agencies

As opposed to building a database for private agencies?

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