Blender 3.x roadmap
code.blender.org
Blender 3.x roadmap
1–10 of 119 posts
Re: Blender 3.x roadmap
#2Re: Blender 3.x roadmap
#3Improvements across the board. Is there even a subsystem that doesn't have big plans? Apart from physics, and that seems to be subsumed into Everything Nodes.
Re: Blender 3.x roadmap
#4Can't wait for it to get even better.
Re: Blender 3.x roadmap
#5Oh boy. How I wish so much that other software developers would follow this principle... It seems nearly every software I use and rely on has to change its appearance and interface every 6-12 months, breaking familiarity for no objective reason, and simply because "it looks better" to look at (and not necessarily to use!) to the subjective eyes of someone.
Re: Blender 3.x roadmap
#6Re: Blender 3.x roadmap
#7> The general guideline will be to keep Blender functionally compatible with 2.8x and later. Existing workflows or usability habits shouldn’t be broken without good reasons – with general agreement and clearly communicated in advance. Oh boy. How I wish so much that other software developers would follow this principle... It seems nearly every software I use and rely on has to change its appearance and interface ever…
Re: Blender 3.x roadmap
#8I run blender headless in a docker container on google cloud run. When needed I invoke it with an image and have a blender script "engrave" that image on the jewelry and output an STL file.
It is incredibly flexible to script in python, although its not very "pythonic". The UI is quite stateful (edit mode, object mode, which items are selected, etc) and you have to keep track of that state in your program. But once you get around those issues you can do quite a lot, and its all a free program!
Re: Blender 3.x roadmap
#9> The general guideline will be to keep Blender functionally compatible with 2.8x and later. Existing workflows or usability habits shouldn’t be broken without good reasons – with general agreement and clearly communicated in advance. Oh boy. How I wish so much that other software developers would follow this principle... It seems nearly every software I use and rely on has to change its appearance and interface ever…
Re: Blender 3.x roadmap
#10Blender is such an amazing tool. I have a side business where I create 3d printed jewelry with my customer's fingerprints on it in gold and silver ( https://lulimjewelry.com ) and I use Blender on the backend for all of the jewelry creation. I run blender headless in a docker container on google cloud run. When needed I invoke it with an image and have a blender script "engrave" that image on the jewelry and output a…
I know rendering can be quite heavy on a CPU, but it sounds like you're running a series of commands to generate a model instead