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Photoshop’s journey to the web

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191–200 of 203 posts

Re: Photoshop’s journey to the web

#191
post #159

Earlier quoted context omitted.

they only share a similar name and UI/UX it doesn't even support 10% of what Photoshop is capable of, including performance and handling of RAW files

Most people use less than 10% [1] of what Photoshop is capable of. It is the subset of features that is used by 90% [2] of people that Photopea covers. That means Photopea could take 90% of the market share of Photoshop, which is pretty good return on investment! [1][2]: Like in the parent's comments, all percentages are made up.

I guess you are right!

Re: Photoshop’s journey to the web

#192

It worries me that this is so Chrome focused. I only use Firefox. Will it work in Firefox? Are we moving back to "Works best on Netscape Navigator 4"?

FWIW this is the explanation by the lead on the project:

https://twitter.com/BenDelarre/status/1453038054503944194

TL;DR they're using everything that's on the standards track - just waiting for the others to implement them

Re: Photoshop’s journey to the web

#193

Earlier quoted context omitted.

What engine are you building it with?

Experimented with several. Have used Unity, Godot, and doing my own stuff using Three.js as well. Mostly prototyping and “spike” research into the key architecture bits to make sure everything will meet my needs.

Interesting, also I noticed you're also Alberta based like my team and I. We should chat, our WebAssembly browser games startup is hiring!

Discord link: https://discord.gg/zUSZ3T8

Re: Photoshop’s journey to the web

#194
post #118

Someone did a really funny presentation on all apps moving to the web and then eventually OS's, followed by OS's running on OS's on the web. If anyone know's where I can find it I would really appreciate a link! It's pretty relevant to this seeing as it does seem to be where we are going.

I believe you are looking for Gary Bernhardt's talk: https://www.destroyallsoftware.com/talks/the-birth-and-death...

Fantastic! Thanks for that, I was searching for a good 20 mins, much appreciated.

Re: Photoshop’s journey to the web

#196

Earlier quoted context omitted.

That bug is only about Single Site Browser mode (SSB), where a desktop link would open a website in a Firefox browser window with no browser controls.

The relevant information is presented in the comment section below the bug report proper. If you would like a particular post to be pointed towards, here is one reprinted and slightly edited for clarity: —————————————————————————————— Dave Townsend [:mossop] Assignee Comment 15 • 10 months ago (In reply to Hexandcube from comment #12) >I disagree, many people have been waiting for PWA support in Firefox. Removing thi…

Again, this is only referring to the feature that lets you run a webapp in a dedicated browser window as if it was a native app.

Nothing to do with running webapps in the browser normally.

Re: Photoshop’s journey to the web

#197

> Why Photoshop came to the web The entire section is a deception. The real reason is to strong arm everyone into a subscription model where you never own the software that runs on your computer. That's the real end game, not this nonsense about how easy it is to launch an application if its a URL in a browser.

I am still able to run my copy of CS6 without problems thank God... I had to do some tweaks to get it to run on Windows 10 though. Not upgrading to Windows 11 until I have to because I hear that is even more designed to force users into mandatory software updates by creating new incompatibility with older apps. It's really future OS updates that threaten that. There have been no major advancements in PhotoShop for my…

Did you purchase the Master Collection Suite? If you so, is CS6 still viable for commercial-level work? Have apps aside from Photoshop CS6, like Premiere and Flash Pro, continued to work? Do you have any issues with plugins?

Re: Photoshop’s journey to the web

#198

Earlier quoted context omitted.

> I've been working in games for the better part of a decade, at AAA scale for the last three years, and this is pure fantasy. Maybe we should stop caring for AAA games then? What happened to gameplay instead of "this new game has 10% more detailed graphic assets"?

Yes, also let's stop going to see Marvel movies and focus on arthouse cinema instead. I'll see you at the next Solaris (1972) screening !

Well, I'd take Solaris (1972) over any and all Marvel crap too.

And viewers in general would gain much more subtle understanding of the world, appreciation of art, mature emotions and storytelling, exposure to global cultures (not just heroes-in-spandex-Hollywood-commercial monoculture) and lots of other things besides, if they didn't watch Marvel movies and watch arthouse cinema instead.

Or, as we call it here, just "cinema" (it doesn't need a qualifier, we call the rest "Hollywood crap" instead).

Re: Photoshop’s journey to the web

#199
post #105

Earlier quoted context omitted.

I've been working in games for the better part of a decade, at AAA scale for the last three years, and this is pure fantasy. It is extremely difficult to develop high-quality games for a console, which has fixed hardware specs and a single vendor for the SDK. Any layer of emulation on top of that creates new problems and dilutes every single aspect of performance, sometimes in unpredictable ways. On top of that, buil…

This is the Innovators Dilemma writ large. "The technology can never compete", but it gets better every year. The new Microsoft Flight Simulator is amazing, and they took that same rendering and can stream it to the browser (though not as a game as far as I understand) with Project Anywhere https://developer.nvidia.com/blog/streaming-simulation-and-t... I'm not saying that WebGL is ready to take on AAA games today, b…

How does Project Anywhere have any relevance to the point being discussed here? It does not run on WASM, it is not performance sensitive, it doesn't really "run" on browser.

Although I do see a future of Gaming on browser. Not everything has to be AAA 3D Games. I want retro 2D Games. Games that were even possible with good old Flash.

Re: Photoshop’s journey to the web

#200

Earlier quoted context omitted.

I feel your excitement and wish it were true. I'm even building a game to leverage this newly supported tech. The good news is that the tech works really really well and is very performant in the browser. You can do a lot of cool stuff! The bad news is that it's not the tech that is holding back web based game dev. It's the users. Market research and testing has shown that users dislike "just playing" a game in the b…

> Players who play the high profile games that web assembly would allow you to make games for (think Fortnite, CS:GO, etc) all want to play games from a trusted download from a trusted store, not some random website. People just don't want to invest/search for random new games on random websites. For games people want to play, and already have heard about, it wouldn't matter if they are on a website or a "trusted sto…

I think you may have missed the part in my original comment where I agree with you but use the example of Roblox or Minecraft instead.
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