Photoshop’s journey to the web
51–60 of 203 posts
Re: Photoshop’s journey to the web
#52Goes to photoshop.adobe.com
"Alright it's loading, lets see what it looks like!"
...Redirected to a Medium article.
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This is why nobody likes you Adobe.
Re: Photoshop’s journey to the web
#53The entire section is a deception. The real reason is to strong arm everyone into a subscription model where you never own the software that runs on your computer. That's the real end game, not this nonsense about how easy it is to launch an application if its a URL in a browser.
Re: Photoshop’s journey to the web
#54WebAssembly is coming for games next. Near native performance, players can join with just a link, and no 30% cut that developers have to deal with.
You only deal with the Steam or EGS or Gog cut if you're utilizing their storefront; if you are just hosting the game on your own site, then whether that game is a webassembly package or a desktop application, you don't have to pay some gatekeeper (other than your file host). Same thing with Android, though there is a bit more friction there.
Re: Photoshop’s journey to the web
#55WebAssembly is coming for games next. Near native performance, players can join with just a link, and no 30% cut that developers have to deal with.
It's pretty clear you haven't worked in that industry. Per your logic, no one should have that issue now, you can sell your games on your own site without issue (in fact you can sell your own Steam keys without the 30% fee).
Re: Photoshop’s journey to the web
#56I would love to see Photoshop in browser as a self-hostable option. I have many tools setup on my LAN and slowly been porting applications over to my local server so I can access all my applications on all my devices.
Re: Photoshop’s journey to the web
#57As someone who is bad at JS I really hoped webassembly would let me leapfrog JS/React etc. Is it time to start using it?
Re: Photoshop’s journey to the web
#58Really cool to see what's possible in desktop browsers these days. Photoshop coming to our browsers is a huge achievement and milestone. But it also makes me kinda sad that none of the mentioned examples properly work on mobile. If even big web companies can't pull that off, is it impossible? (Mainly thinking about Gmail and Google Docs here). Or have we given up on web applications on mobile?
Its not impossible. I think the biggest issue is that many of these ported web apps don't use the DOM for their UI. This makes it a much more difficult task creating responsive UI.
I'm guessing the actual reason if that most desktop apps aren't designed with expectations that a mobile app has.
Re: Photoshop’s journey to the web
#59Earlier quoted context omitted.
Two very underfunded teams there trying to play catch up. Only one of them has an excuse though, the other is literally the most profitable company in the world who is strategically trying to make the web into a subpar platform for their own commercial interests.
Firefox isn't even playing catchup. Mozilla aborted what scant work it's done on PWA support. From the horse's mouth: https://bugzilla.mozilla.org/show_bug.cgi?id=1682593 Chrome and its variants have already won the PWA space, not by some brilliant strategy or sinister ploy on Google's part, but by default of its competitors.
It’s clear that there is a lot of new tech on the horizon for browsers that is closing the gap with native very quickly.
If they are unable to make that transition which sadly seems like a real possibility then I don’t know where that leaves them.
Re: Photoshop’s journey to the web
#60Well, I certainly don't like where this is going. Mind you, I suspect I'll not be alone and by the time Adobe transition to a fully web-based subscription lock-in, Affinity et al will be better positioned to entirely fill the void. Sod Adobe.
The lock-in has existed for years, regardless of where the app is running.