A polite reminder that the (quite extraordinary) Photopea[0] is available which replicates most of Photoshop's features in the browser, and is free - with a paid ad-free option. 0. https://www.photopea.com/
I wonder if this was what spurred it! A few years ago a free fan operated RuneScape server running an old version became more popular than the actual game. Jagex asked them to shut down, but they also launched their own version in kind: OldSchool RuneScape.
Photoshop’s journey to the web
131–140 of 203 posts
Re: Photoshop’s journey to the web
#132WebAssembly is coming for games next. Near native performance, players can join with just a link, and no 30% cut that developers have to deal with.
I've been working in games for the better part of a decade, at AAA scale for the last three years, and this is pure fantasy. It is extremely difficult to develop high-quality games for a console, which has fixed hardware specs and a single vendor for the SDK. Any layer of emulation on top of that creates new problems and dilutes every single aspect of performance, sometimes in unpredictable ways. On top of that, buil…
Re: Photoshop’s journey to the web
#133Earlier quoted context omitted.
You can still get pirated versions of CC everywhere. Adobe didn’t act like they had the benefit of their users in mind in recent years, so there’s no reason to give them the benefit of the doubt.
If your reason for not wanting web is "I can't pirate it anymore", I don't have a lot of sympathy for you. And it's probably not even true. With a web app like this which is mostly client side, it will probably become possible to rip it and host it on non-Adobe servers or package it up with a local web server. Especially if they offer an offline mode. I imagine pirate groups are already starting to think about buildi…
Re: Photoshop’s journey to the web
#134WebAssembly is coming for games next. Near native performance, players can join with just a link, and no 30% cut that developers have to deal with.
Re: Photoshop’s journey to the web
#135Re: Photoshop’s journey to the web
#136Earlier quoted context omitted.
Two very underfunded teams there trying to play catch up. Only one of them has an excuse though, the other is literally the most profitable company in the world who is strategically trying to make the web into a subpar platform for their own commercial interests.
Firefox has revenues of over $400M per year. I hear they have only 40 developers working directly on FF. Do the math
Yes there are issues with resources and resource allocations at MoCo, but claiming there are only 40 devs on Firefox is way off.
Re: Photoshop’s journey to the web
#137> Why Photoshop came to the web The entire section is a deception. The real reason is to strong arm everyone into a subscription model where you never own the software that runs on your computer. That's the real end game, not this nonsense about how easy it is to launch an application if its a URL in a browser.
I also believe them when they say performance was an issue that kept them from doing this until now: the fact that the Photopea guy can do a large subset of Photoshop's functionality in the browser is astonishing, but power users expect a lot more, and wouldn't pay Adobe's organizational licensing fees for anything less.
Yes, this will allow them to enforce their subscription model more tightly, and likely push all kinds of new monetization at users. You're right about that part, I just don't think it's the only reason.
Re: Photoshop’s journey to the web
#138WebAssembly is coming for games next. Near native performance, players can join with just a link, and no 30% cut that developers have to deal with.
I feel your excitement and wish it were true. I'm even building a game to leverage this newly supported tech. The good news is that the tech works really really well and is very performant in the browser. You can do a lot of cool stuff! The bad news is that it's not the tech that is holding back web based game dev. It's the users. Market research and testing has shown that users dislike "just playing" a game in the b…
> Players who play the high profile games that web assembly would allow you to make games for (think Fortnite, CS:GO, etc) all want to play games from a trusted download from a trusted store, not some random website.
No doubt this is partially thanks to the numerous game-like ads that link to exceptionally cheaply made web games. I remember a time in the late 00s and early 10s when browser based games were starting to flower, but then the spammy stuff took over and their popularity dropped like a rock.
I would hazard a guess that the overhead of navigating to a specific site and the clunkiness inherent to browsers being a 1024-in-one multitool doesn’t help matters. It’s nicer to just fire up Steam and have all your games neatly listed, all free of extraneous browser chrome and whatnot.
Re: Photoshop’s journey to the web
#139Earlier quoted context omitted.
You only deal with the Steam or EGS or Gog cut if you're utilizing their storefront; if you are just hosting the game on your own site, then whether that game is a webassembly package or a desktop application, you don't have to pay some gatekeeper (other than your file host). Same thing with Android, though there is a bit more friction there.
Unfortunately, choosing to not use Steam, GoG, or similar is simply out of the question. The reality of you selling your game at a profit without the help of one of these app storefronts is improbable. Keep in mind that even if you somehow become successful in this regard, these storefronts have a vested interested in making sure you and your technologies fail. Edit: apologies if I seem dire, I'm actually on your sid…
Sure but that situation doesn't change by simply distributing a webassembly package through a website. Or rather, that situation is no different than if you distribute a desktop binary through your website. In both cases you are eschewing the storefront.
Re: Photoshop’s journey to the web
#140Earlier quoted context omitted.
Just yesterday the Webkit team at Apple announced many open positions. https://twitter.com/Litherum/status/1452770092308054020
I saw this on Twitter today also… however, this is after over a decade of taking a very very different approach though mind you. I’ll believe them when we see the outcomes though.