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OpenMW: Open-source reimplementation of TES3 Morrowind

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Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#81
post #5
post #4

There's also a fork with multiplayer support (to an extent): https://github.com/TES3MP/openmw-tes3mp OpenMW is great, played it a lot a couple of years ago. I love when games get future-proofed like this. See also the various Quake and DOOM source ports, although those started from id Software releasing their engines under the GPL so had an easier start.

The fork is great, but the main developer is incredibly hostile to contributions (i.e. very, very rude and combative for absolutely no reason). If you are thinking of contributing, keep that in mind - it's not you.

If you are thinking of contributing, you should at least read what it says in the readme instead of pretending that not reading the readme was unfairly held against you:

"For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features – many of which would cause undesirable code or vision conflicts with OpenMW – that those should be talked over in advance with the existing developers before effort is spent on them."

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#82
post #59
post #25

Earlier quoted context omitted.

In defence of the maintainer. With this sort of project there is a real possibility that there is 1 person in the whole world who will keep the thing alive. If that person happens to have particular standards for what code looks like then good luck to them. Perfect is the enemy - the active and vigorous enemy - of good when it comes to OSS maintenance.

If you alienate everyone who is excited to contribute, you make sure there is one person in the whole world keeping it alive :) I don't think it's so rationally motivated. The conversation was so fundamentally illogical I must conclude it was purely emotional.

You're not "everyone", you're just someone who didn't read the contribution guidelines in the readme and still feels like complaining about it to this day.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#83
post #47

And other open-source game clones: https://osgameclones.com Also, the list says there's this project TES3MP, which adds multiplayer to OpenMW, but development is ‘halted’: https://tes3mp.com “This branch is 2536 commits ahead, 2724 commits behind OpenMW:master” whoa daddy.

Development isn't halted, it was just slowed down by all the problems caused by the pandemic.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#84

Once in the times where ICQ was king, I somehow got a pal from Denmark. Once he sent me a letter with a CD of a game called Morrowind. But it never ran on my old, old even for that time's reckoning computer. But I was pretty sure it was about jet fighters. With a multiplayer component. The CD is long, long gone, and so is the contact. But I still remember it and my distraught over the years to see this company with a…

I know this won't matter to your fuzzy memories, having a few similar ones myself. That said, Morrowind is a province in the game, that was named in TES: Arena, released in 1994. ICQ was released in 1996. In-game maps in Arena show it: https://en.uesp.net/wiki/Arena:Maps (topmost one is a fan map, note)

I did some searching for something similar, but the only thing I came upon even vaguely related would be The Morrow Project, a tabletop RPG.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#85
post #58
post #50

Earlier quoted context omitted.

example? I cant think of anyone especially combative working on openmw

I was talking about to the fork, which is referring to the multiplayer fork. The openmw team is great and I have only good things to say about them.

You've never contributed to OpenMW. If you tried the same kind of unilateralism regarding features with them, they wouldn't appreciate it either.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#86
post #5
post #4

There's also a fork with multiplayer support (to an extent): https://github.com/TES3MP/openmw-tes3mp OpenMW is great, played it a lot a couple of years ago. I love when games get future-proofed like this. See also the various Quake and DOOM source ports, although those started from id Software releasing their engines under the GPL so had an easier start.

The fork is great, but the main developer is incredibly hostile to contributions (i.e. very, very rude and combative for absolutely no reason). If you are thinking of contributing, keep that in mind - it's not you.

Yep, agreed. I decided to make a private branch on gitlab, update it to the latest OpenMW .47 build and since then fix quite a number of breaking bugs as well. I originally was motivated to do this for my own players but unfortunately don’t feel welcome to bubble the contributions back up. Pity really, but this is now a hard fork from tes3mp (although I plan to open the fork at some point with a new project name).

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#87
post #55

Earlier quoted context omitted.

Let me clarify that I'm not talking about countries and people, I'm talking about language. For example, English language puts "please" every time you are telling someone to do something, in my language (Italian here), you don't do that. If you are not a good English speaker (like me), you suddenly become someone who gives commands to other people in a rude way.

> People coming from Western countries tend to be more demanding about discussion friendliness sometimes > People I'm a bit confused, are you talking about people and countries or not? In your original comment you explicitly said "people" and "countries"

They are talking about the way people from these countries typically phrase things as a result of their native language, rather than trying to characterize the actual personalities of the people from these countries. We just add more friendly sounding little filler phrases in our speech and often phrase instructions/commands as requests in English. This doesn't make us fundamentally nicer or more reasonable, it is just a social convention.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#88
post #47

And other open-source game clones: https://osgameclones.com Also, the list says there's this project TES3MP, which adds multiplayer to OpenMW, but development is ‘halted’: https://tes3mp.com “This branch is 2536 commits ahead, 2724 commits behind OpenMW:master” whoa daddy.

Development isn't halted, it was just slowed down by all the problems caused by the pandemic.

Strange: you'd think that nerds shut in their rooms is the perfect circumstance for coding.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#89
post #5

Earlier quoted context omitted.

The fork is great, but the main developer is incredibly hostile to contributions (i.e. very, very rude and combative for absolutely no reason). If you are thinking of contributing, keep that in mind - it's not you.

Yep, agreed. I decided to make a private branch on gitlab, update it to the latest OpenMW .47 build and since then fix quite a number of breaking bugs as well. I originally was motivated to do this for my own players but unfortunately don’t feel welcome to bubble the contributions back up. Pity really, but this is now a hard fork from tes3mp (although I plan to open the fork at some point with a new project name).

There wasn't anything rude or combative in asking you to allow TES3MP to catch up with breaking changes in OpenMW one at a time, especially considering you had never interacted with anyone from TES3MP at all.

Your attempt to take in many breaking changes at once resulted in what you yourself called an unstable and "truly hacky" build.

Consider why you feel the need for such hard unilateralism in your approach before you complain about others.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#90
post #88

Earlier quoted context omitted.

Development isn't halted, it was just slowed down by all the problems caused by the pandemic.

Strange: you'd think that nerds shut in their rooms is the perfect circumstance for coding.

Not if a family member has died.
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