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OpenMW: Open-source reimplementation of TES3 Morrowind

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Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#41
post #33

Earlier quoted context omitted.

First issue I clicked on... https://github.com/OpenMW/openmw/pull/3176

Direct for sure, but not rude. Someone want a modification to be merged and push a lot of template code giving a 3 line PR explanation. This kind of situation comes often in OSS, specially in C++ project and I wouldn't be surprised if OMW had a lot of PR like this. With this kind of PR, the maintainer have to go into each line and try to understand what the point because the original author didn't explain that much +…

Not just a simple template, a template template, which is certainly quite obscure.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#42
Just for everyone's edification, the main development hub for OpenMW is located here:

https://gitlab.com/OpenMW/openmw

Including the issue tracker and CI.

If anyone is interested, they can join the forums:

https://forum.openmw.org/

or Discord:

https://discord.gg/bWuqq2e

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#43

I just replayed Morrowind and tried both OpenMW and also the original with Morrowind Code Patch and Morrowind Graphics Extender, and ended up playing with the latter (mainly because of the much nicer graphics, due to longer render distances and also some features OpenMW doesn't have which now I forget...)

OpenMW mods can duplicate this experience for the most part, if you're on Linux where the graphics extender doesn't work.

Additionally one can tweak settings like draw distance [1] in the settings.cfg file, as well as lots of other settings [2].

https://forum.openmw.org/viewtopic.php?t=3398

https://openmw.readthedocs.io/en/stable/reference/modding/se...

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#44

I just replayed Morrowind and tried both OpenMW and also the original with Morrowind Code Patch and Morrowind Graphics Extender, and ended up playing with the latter (mainly because of the much nicer graphics, due to longer render distances and also some features OpenMW doesn't have which now I forget...)

OpenMW mods can duplicate this experience for the most part, if you're on Linux where the graphics extender doesn't work. Additionally one can tweak settings like draw distance [1] in the settings.cfg file, as well as lots of other settings [2]. https://forum.openmw.org/viewtopic.php?t=3398 https://openmw.readthedocs.io/en/stable/reference/modding/se...

Oh here's the link to a site which is convenient for browsing mods

https://modding-openmw.com/lists/

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#46

Earlier quoted context omitted.

First issue I clicked on... https://github.com/OpenMW/openmw/pull/3176

I thought the parent comment up the thread was referring to the multiplayer fork rather than the main codebase but I could be wrong

I was referring to the multiplayer fork, yes

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#47
And other open-source game clones: https://osgameclones.com

Also, the list says there's this project TES3MP, which adds multiplayer to OpenMW, but development is ‘halted’: https://tes3mp.com

“This branch is 2536 commits ahead, 2724 commits behind OpenMW:master” whoa daddy.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#49

Earlier quoted context omitted.

First issue I clicked on... https://github.com/OpenMW/openmw/pull/3176

I… don’t see anything wrong with that discussion?

not to mention petrmikheev isnt even the main developer, let alone the lead of openmw, psi29a is.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#50
post #5
post #4

There's also a fork with multiplayer support (to an extent): https://github.com/TES3MP/openmw-tes3mp OpenMW is great, played it a lot a couple of years ago. I love when games get future-proofed like this. See also the various Quake and DOOM source ports, although those started from id Software releasing their engines under the GPL so had an easier start.

The fork is great, but the main developer is incredibly hostile to contributions (i.e. very, very rude and combative for absolutely no reason). If you are thinking of contributing, keep that in mind - it's not you.

example? I cant think of anyone especially combative working on openmw
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