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OpenMW: Open-source reimplementation of TES3 Morrowind

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Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#52

Once in the times where ICQ was king, I somehow got a pal from Denmark. Once he sent me a letter with a CD of a game called Morrowind. But it never ran on my old, old even for that time's reckoning computer. But I was pretty sure it was about jet fighters. With a multiplayer component. The CD is long, long gone, and so is the contact. But I still remember it and my distraught over the years to see this company with a…

Perhaps this was an instance of “Don't mind the case, I lost the original one so the case is from MW”.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#53
post #18

Earlier quoted context omitted.

First issue I clicked on... https://github.com/OpenMW/openmw/pull/3176

I see a discussion but it's not too harsh to me. Do you come from a Western country? People coming from Western countries tend to be more demanding about discussion friendliness sometimes for my experience

What countries would be less friendly in your experience?

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#54

Earlier quoted context omitted.

https://youtu.be/Fb1UUesbNlY shows a Pi 4 running OpenMW not badly at 720p with medium draw distance. Still looks pretty bad, I think I'd rather run the Android port of OpenMW with an HDMI adapter I think.

How comes the Android port is supposed to be faster? Isn't Raspberry PI 4 similar to a good Android smartphone in hardware?

I would have characterized it more as a midrange phone from half a decade ago.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#55
post #18

Earlier quoted context omitted.

I see a discussion but it's not too harsh to me. Do you come from a Western country? People coming from Western countries tend to be more demanding about discussion friendliness sometimes for my experience

What countries would be less friendly in your experience?

Let me clarify that I'm not talking about countries and people, I'm talking about language. For example, English language puts "please" every time you are telling someone to do something, in my language (Italian here), you don't do that. If you are not a good English speaker (like me), you suddenly become someone who gives commands to other people in a rude way.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#56
post #7

How is this open source Marrowind if I need a copy of Marrowind to play it?

Because software copyright was and is a bad idea, and courts (especially the 9th Circuit) have generally carved out exceptions for compatibility-related copying in the software domain that absolutely would not apply to other copyrightable work that ships with the software. You absolutely can legally reimplement a computer program such as a game engine, but doing so to the story, assets, level design, or what have you would just be ordinary copyright infringement. As a result most game reimplementations either do not ship with any art, or ship with an entirely separate custom-made campaign to demonstrate the capabilities of the reimplemented game engine.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#57

Earlier quoted context omitted.

How comes the Android port is supposed to be faster? Isn't Raspberry PI 4 similar to a good Android smartphone in hardware?

I would have characterized it more as a midrange phone from half a decade ago.

Half a decade is not much. My phone is a flagship from more than a half a decade ago and everything (except the GPS module - it usually takes minutes of standing still to hit enough satellites and knocks out the whole new battery in under half an hour) works perfectly fast.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#58
post #50
post #5

Earlier quoted context omitted.

The fork is great, but the main developer is incredibly hostile to contributions (i.e. very, very rude and combative for absolutely no reason). If you are thinking of contributing, keep that in mind - it's not you.

example? I cant think of anyone especially combative working on openmw

I was talking about to the fork, which is referring to the multiplayer fork. The openmw team is great and I have only good things to say about them.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#59
post #25
post #5

Earlier quoted context omitted.

The fork is great, but the main developer is incredibly hostile to contributions (i.e. very, very rude and combative for absolutely no reason). If you are thinking of contributing, keep that in mind - it's not you.

In defence of the maintainer. With this sort of project there is a real possibility that there is 1 person in the whole world who will keep the thing alive. If that person happens to have particular standards for what code looks like then good luck to them. Perfect is the enemy - the active and vigorous enemy - of good when it comes to OSS maintenance.

If you alienate everyone who is excited to contribute, you make sure there is one person in the whole world keeping it alive :)

I don't think it's so rationally motivated. The conversation was so fundamentally illogical I must conclude it was purely emotional.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#60
post #18

Earlier quoted context omitted.

First issue I clicked on... https://github.com/OpenMW/openmw/pull/3176

I see a discussion but it's not too harsh to me. Do you come from a Western country? People coming from Western countries tend to be more demanding about discussion friendliness sometimes for my experience

I agree. There are also huge individual differences. I have a military background and we generally don't "gift wrap" our feedback. "This bad because X" is constructive, helpful and to the point, and it doesn't mean that the person receiving the feedback is incompetent. Some people seem to take it that way.

Accepting failure is integral to learning and growth, but a key part of that is identifying the weak points and learning from them.

Edit: s/gift wrap/sugar coat

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