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OpenMW: Open-source reimplementation of TES3 Morrowind

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Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#31

Earlier quoted context omitted.

I feel curious if this is going to let me play Fallout 3 on my TV-attached Raspberry Pi 4 using a BlueTooth gamepad.

I don't think a Pi 4 would be fast enough to provide a enjoyable experience. I just tested OpenMW on a Pinebook Pro (RK3399 SOC, should be slightly faster than a PI 4) and I do get like ~30-40 fps with lowest draw distance in Morrowind. Fallout 3 should be even slower due to far more and more detailed objects. edit: Rendered at a meager 800x600 px

I played Fallout 3 on a Core 2 Duo with Intel graphics. I used the lowest graphics settings possible (the display's native resolution though - 1440x900, not the minimum) but enjoyed. Is Raspberry Pi 4 supposed to be even slower?

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#32
It's funny that I see that popping in HN, I've just reinstalled OpenMW the other day and am currently on my way to reveal myself to be the Nerevarine very soon.

The project is making excellent progress in my opinion. I remember a few years ago when they were actually many little things lacking (don't ask me for specific examples but I remember some game mechanics being broken) and now it's the opposite, their additions to the UI are very good (in the alchemy menu for instance) and some game mechanics have been rebalanced somewhat.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#33
post #6

Earlier quoted context omitted.

Any public examples?

First issue I clicked on... https://github.com/OpenMW/openmw/pull/3176

Direct for sure, but not rude.

Someone want a modification to be merged and push a lot of template code giving a 3 line PR explanation.

This kind of situation comes often in OSS, specially in C++ project and I wouldn't be surprised if OMW had a lot of PR like this.

With this kind of PR, the maintainer have to go into each line and try to understand what the point because the original author didn't explain that much + it's C++ template and not everyone like that.

This is not a excuse to be arsh or anything, another option would have been to put a tag "need clarification" and let the PR in a hole and force the author to motivates its modifications.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#34

Earlier quoted context omitted.

I feel curious if this is going to let me play Fallout 3 on my TV-attached Raspberry Pi 4 using a BlueTooth gamepad.

I don't think a Pi 4 would be fast enough to provide a enjoyable experience. I just tested OpenMW on a Pinebook Pro (RK3399 SOC, should be slightly faster than a PI 4) and I do get like ~30-40 fps with lowest draw distance in Morrowind. Fallout 3 should be even slower due to far more and more detailed objects. edit: Rendered at a meager 800x600 px

https://youtu.be/Fb1UUesbNlY shows a Pi 4 running OpenMW not badly at 720p with medium draw distance.

Still looks pretty bad, I think I'd rather run the Android port of OpenMW with an HDMI adapter I think.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#35
Once in the times where ICQ was king, I somehow got a pal from Denmark.

Once he sent me a letter with a CD of a game called Morrowind. But it never ran on my old, old even for that time's reckoning computer.

But I was pretty sure it was about jet fighters. With a multiplayer component.

The CD is long, long gone, and so is the contact. But I still remember it and my distraught over the years to see this company with an ugly name - Bethesda, really? - STEAL this game's name and make any and all references of the original, true Morrowind in my mind, disappear from the web.

To this day I bear a grudge against the ES series and won't play it. Name stealers.

...Fuzzy memories are a hell of a beast.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#36
post #6

Earlier quoted context omitted.

Any public examples?

First issue I clicked on... https://github.com/OpenMW/openmw/pull/3176

I thought the parent comment up the thread was referring to the multiplayer fork rather than the main codebase but I could be wrong

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#37
post #6
post #5

Earlier quoted context omitted.

The fork is great, but the main developer is incredibly hostile to contributions (i.e. very, very rude and combative for absolutely no reason). If you are thinking of contributing, keep that in mind - it's not you.

Any public examples?

No, I got yelled at (for asking which issues were not picked up yet and then saying I'd pick one up) in private. I'm definitely not the only one.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#38

Earlier quoted context omitted.

I don't think a Pi 4 would be fast enough to provide a enjoyable experience. I just tested OpenMW on a Pinebook Pro (RK3399 SOC, should be slightly faster than a PI 4) and I do get like ~30-40 fps with lowest draw distance in Morrowind. Fallout 3 should be even slower due to far more and more detailed objects. edit: Rendered at a meager 800x600 px

https://youtu.be/Fb1UUesbNlY shows a Pi 4 running OpenMW not badly at 720p with medium draw distance. Still looks pretty bad, I think I'd rather run the Android port of OpenMW with an HDMI adapter I think.

How comes the Android port is supposed to be faster? Isn't Raspberry PI 4 similar to a good Android smartphone in hardware?

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#39

Once in the times where ICQ was king, I somehow got a pal from Denmark. Once he sent me a letter with a CD of a game called Morrowind. But it never ran on my old, old even for that time's reckoning computer. But I was pretty sure it was about jet fighters. With a multiplayer component. The CD is long, long gone, and so is the contact. But I still remember it and my distraught over the years to see this company with a…

Could you be more specific, e. g. approx year? Perhaps the collective mind knows...

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#40

Earlier quoted context omitted.

I don't think a Pi 4 would be fast enough to provide a enjoyable experience. I just tested OpenMW on a Pinebook Pro (RK3399 SOC, should be slightly faster than a PI 4) and I do get like ~30-40 fps with lowest draw distance in Morrowind. Fallout 3 should be even slower due to far more and more detailed objects. edit: Rendered at a meager 800x600 px

https://youtu.be/Fb1UUesbNlY shows a Pi 4 running OpenMW not badly at 720p with medium draw distance. Still looks pretty bad, I think I'd rather run the Android port of OpenMW with an HDMI adapter I think.

Maybe I'm used too much to playing with 60+ fps, but I would call a highly unstable framerate with dips below 20fps bad.
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