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Call of Duty Adds Kernel Level Driver for Anti-Cheat

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Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#302

Earlier quoted context omitted.

Sorry to say. There are cheat solutions that can ingest video and emulate keyboard/mouse over usb to pretend to be the user. The kernel driver cheat detection might be able to detect this by only supporting keyboard or mouse device IDs on a whitelist? The cheaters could pretend to be one of those too.

We can barely make cars drive themselves with pure vision. I don't think one of these bots is going to make it out of silver league in competitive overwatch. Maybe for a game like counterstrike where it's 100% hitscan you have a stronger argument for machine vision pulling the trigger on an AWP placed on a corner. Complexity and pacing of gameplay is going to eventually have to be one hedge against AI. It's effective…

Such cheat is more of an aim assist, never intended be a full bot. And it would surely give you an advantage in overwatch, which i believe have snipers/hitscan weapons in it.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#303

Earlier quoted context omitted.

Sorry to say. There are cheat solutions that can ingest video and emulate keyboard/mouse over usb to pretend to be the user. The kernel driver cheat detection might be able to detect this by only supporting keyboard or mouse device IDs on a whitelist? The cheaters could pretend to be one of those too.

We can barely make cars drive themselves with pure vision. I don't think one of these bots is going to make it out of silver league in competitive overwatch. Maybe for a game like counterstrike where it's 100% hitscan you have a stronger argument for machine vision pulling the trigger on an AWP placed on a corner. Complexity and pacing of gameplay is going to eventually have to be one hedge against AI. It's effective…

Such cheat is more of an aim assist, never intended be a full bot. And it would surely give you an advantage in overwatch, which i believe also has snipers/hitscan weapons in it.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#304
post #165

Earlier quoted context omitted.

As if it's hard to detect spinbotters. The problem at high level play has always been and always will be wallhacking/ESP. The fact that you can easily write a separate program that overlays this information, which only needs to read from memory, means that this problem is never going away. Playing any FPS outside of a LAN is a waste of time because of this.

>as if it's hard to detect spinbotters Valve couldn't figure it out for years and years. Subtle cheats are absolutely a problem, but far less of a problem for the average new non-prime or fresh trust-factor player than a rage botter

How cant a server detect someone spinning a hundred times per second? Surely valve didnt even try

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#305
post #198

If this happens enough, then a Windows gaming PC becomes a very expensive console. If all I do on my PC is game, then it doesn't really matter if it's got a rootkit (or kernel-level anti-cheat driver) or not. But, that's an expensive console. $600 - $2,000, depending on how nicely you want to game. A lot of the big popular online game culture really isn't fun anyway, so I'm not sure it's much of a loss.

2k will barely get a decent video card these days, cards aren't selling at MSRP

I just got a pretty good low end pre-built PC for ~$600:

Nvidia GTX 1650s

Ryzen 5 3rd Gen

Not amazing by any stretch, but definitely good enough to play most games.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#306

While I don't particularly like this sort of anti-cheat, I think we should all be more worried about cloud gaming than anything else. It's been obvious for a while that the big gaming companies have it in mind, and the only reason it isn't as big as it could be, is due to tech limitations FOR NOW. When (not if) cloud gaming truly takes off, and it will, we'll lose any and all control over our games. So long to moddin…

Barring a revolutionary new material that effectively eliminates current levels of latency, cloud gaming is not happening anytime soon.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#307

The whole "super intrusive anti-cheat" thing is really annoying to me as a non-competitive player, who just plays games like CoD, CS, etc occasionally with friends. And not just academically annoying, but practically too. I used to run Windows virtualised under Linux with a PCIe passthrough GPU. I remember having to re-install windows directly on my machine at a LAN party once because CS:GO couldn't be run in a VM an…

Vanguard, riots anti-cheat, was one of the worst kernel anti-cheats system I had the displeasure if being forced to use.

My buddies started to play Valorant and they asked me to give it a try. I downloaded and installed it.

First major issue: Must start on boot and has to be running at all times. If you close it, you have to reboot the entire machine to play Valorant.

Second issue: (This has been fixed) All my VMs stopped working. I couldn't start any of them in my VMware Workstation.

Uninstalled Vanguard and Valorant shortly after. There should no reason an anti-cheats needs to run on boot.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#308

Earlier quoted context omitted.

No, it's absolutely not guaranteed. Especially in competitive shooters, performance is paramount. They have a strong motivation to only look where they need to. And anti-cheat isn't a money-maker, so they're not going to be spending lots of money storing user data they don't have to. Cheat software has to do things like nose around in the game's memory space that no legitimate program is going to do. It also contains…

> And anti-cheat isn't a money-maker, so they're not going to be spending lots of money storing user data they don't have to. user data can absolutely be a money-maker

I don't think anyone is going to pay for K/D data from CoD.

Data can be if it's useful, this isn't useful to anyone outside the people playing the game.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#309

Earlier quoted context omitted.

> As for your particular case (running a Windows VM with PCI-e GPU passthrough), that's... such a niche corner case that you're you just don't factor in. I'm not saying it's not niche (it definitely is), but I just wanted to chime in and say I'm another one who does this.

I don't see any practical way they can detect qemu that can't be patched. Here's one patch that supposedly works with battleeye: https://github.com/WCharacter/RDTSC-KVM-Handler The current situation is that they could probably use server-side heuristics to detect players behaving oddly, review the case, and ban according. But also I wouldn't be surprised if there were already bots using machine learning to autoaim ba…

> If we can train a car to drive, we can certainly train a computer to find and click faces in cod.

But we can't really train a car to drive yet, and it seems unlikely that the full problem (i.e. Level 5) will be solved in the next decade or so.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#310
post #125
post #34

Earlier quoted context omitted.

There is 0 chance of this happening. Anything in kernel won't be working at all, and I'm 100% sure that Activision won't make any effort to make it work on Linux. None of the Kernel anti cheat work without being compatible with Linux which currently none of them are. EAC is supposed to be in the future but I doubt it will work.

EAC already supports Proton, albeit recently, [1] and BattlEye supports Linux and macOS natively already with Proton support in the pipeline [2]. It's not impossible, it's just up to Activision. [1] https://dev.epicgames.com/en-US/news/epic-online-services-la... [2] https://twitter.com/thebattleye/status/1441477816311291906

Except that dev has to opt-in which I'm pretty sure none of the major studios will do, supporting another platform for a very vocal population with a few users.
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