The most annoying one to me is that a bunch of these kernel mode anti-cheat systems also go after the VFIO gamers who don't want to run Windows on bare metal. They consider running Windows in a VM "cheating".
Call of Duty Adds Kernel Level Driver for Anti-Cheat
271–280 of 332 posts
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#272The whole "super intrusive anti-cheat" thing is really annoying to me as a non-competitive player, who just plays games like CoD, CS, etc occasionally with friends. And not just academically annoying, but practically too. I used to run Windows virtualised under Linux with a PCIe passthrough GPU. I remember having to re-install windows directly on my machine at a LAN party once because CS:GO couldn't be run in a VM an…
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#273Client-side anti-cheat is pointless, it just captures the low hanging fruit. Kernel level drivers are also kind of useless, easy to circumvent, easy to reverse engineer. Building a capable computer vision bot that can play World of Warcraft, Diablo and CS:GO is trivially easy to do these days. We're talking a few hundred lines of Python to build a working prototype that will track and kill and take objectives. I have…
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#274While I don't particularly like this sort of anti-cheat, I think we should all be more worried about cloud gaming than anything else. It's been obvious for a while that the big gaming companies have it in mind, and the only reason it isn't as big as it could be, is due to tech limitations FOR NOW. When (not if) cloud gaming truly takes off, and it will, we'll lose any and all control over our games. So long to moddin…
>It's been obvious for a while that the big gaming companies have it in mind, and the only reason it isn't as big as it could be, is due to tech limitations FOR NOW. I'll begin to worry when the speed of light increases, making gaming through streaming practical.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#275Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#276Earlier quoted context omitted.
They do? I googled it and it's full of "I accidentally left my mods on and connected to GTAO and got banned", not " I was banned for playing modded single player games"
If you leave a program running that you were using to make Michael's face into a school bus, in a perfect world that shouldn't be grounds to ban etc.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#277It's a cat-and-mouse game, where the mice basically have infinite time to spend on anti-anti-cheat... and dare I say it, countless young people probably got their head start in learning about computers, programming, reverse-engineering, etc. by playing this "meta-game". I know some people who were otherwise completely uninterested in the typical STEM courses at school, but highly skilled at the sort of low-level know…
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#278Earlier quoted context omitted.
You're saying it's not feasible to manually evaluate reports - but really what you're saying is that nobody wants to pay for it. Set up a very modest subscription model (like 2$/mo) to fund report checking for your game, possibly with a free tier that starts with low trust, and nuke people by credit card number.
Wouldn't that just kill a f2p userbased and just have cheaters go to gift cards?
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#279These sorts of things always get circumvented, but I wish the CoD players fun during the 1-2 week gap where the cheaters are still figuring it out. I've actually figured out the permanent solution to cheaters. Oddly enough, I worked it out in Pokemon Unite, which doesn't have a cheating problem as far as I know, but does have items that you can buy to boost your character stats. The solution is easy: play a game with…
But software augmentation doesn't just improve apparent skill, it can also distort gameplay. What if you're really skilled and you get matched with what amounts to a bot? Even if you're good enough to overcome the bot and win the game, it won't be the game you signed up to play.
The real problem here is "annoying play styles", something that humans are capable of indulging in without any software help. This is usually policed - ineffectively - by social pressure ("no camping!"). The real solution is an extension of the ranking system - a reputation system, which tracks sportsmanship. All of these problems ultimately stem from the practice of connecting vast numbers of anonymous strangers with each other - cheatbots simply aren't an issue when you play with your friends. This is a social problem.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#280As a thought, one could make a game I imagine that actually encourages cheating and have the entire thing be an arms race in cheating tech, that sounds pretty fun .