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Call of Duty Adds Kernel Level Driver for Anti-Cheat

callofduty.com

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Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#111
post #97
post #81

Earlier quoted context omitted.

EA and Rockstar banned people from Battlefield 5 multiplayer and GTA online for having modded their single player games. Google for a few minutes and you'll come across plenty of horror stories and news items. But of course the real reason they would love to prevent anyone from tampering with the game is so they can sell more single player cheats such as experience booster packs.

They do? I googled it and it's full of "I accidentally left my mods on and connected to GTAO and got banned", not " I was banned for playing modded single player games"

If you leave a program running that you were using to make Michael's face into a school bus, in a perfect world that shouldn't be grounds to ban etc.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#112
post #6

Probably going to make it proton-incompatible, I'm guessing.

Valve have been working with anti-cheat providers for the release of the Steam Deck. Will be interesting to see how this turns out though.

Yes, I believe EAC has recently introduced opt-in support for Linux compatible modules.

I don't think I've seen any developer using EAC outright poo-poo the possibility so far, so that's somewhat encouraging...

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#113
post #60
post #7

Earlier quoted context omitted.

Next will be cheats that run in hardware themselves ... I wonder if it's possible to flash a video card to force wire framing ...

If cheats have to be ML + hardware level and cost a few hundred dollars, that's pretty much mission accomplished for most companies.

100% this. Coming from someone who made one myself :p if everyone had to do it to cheat, cheating would be OVER at a casual level, and a minor issue at semipros/pros (even irl tourneys can be hacked! see forsaken).

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#114
John McDonald did a talk at GDC 2018 about how Valve was starting to integrate deep learning into their server-side cheat detection.

IIRC, some of the process was automated, some was player-reported, and some was done through human review. As a gamer averse to both cheating and spyware, I found this very appealing. I wonder how their systems have evolved since then.

The original youtube clip (v=ObhK8lUfIlc) has been made private, but I think this is a copy of the same video:

https://www.youtube.com/watch?v=kTiP0zKF9bc

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#116

John McDonald did a talk at GDC 2018 about how Valve was starting to integrate deep learning into their server-side cheat detection. IIRC, some of the process was automated, some was player-reported, and some was done through human review. As a gamer averse to both cheating and spyware, I found this very appealing. I wonder how their systems have evolved since then. The original youtube clip (v=ObhK8lUfIlc) has been…

VACnet catches the spinbotters and aimbotters! Actually really good at it too; everyone who did that now just cheats less hard.

The biggest problem was: It didn't auto ban, just sent to overwatch (players watch a past game and vote for cheater or not, fully anonymized). This resulted in a massive clog when some guys I knew generated around 10k free steam accounts (with $3.5 of proxies), began queueing a few dozen at a time, rage cheating. A hell of a lot of games can be botted with free accounts and a beefy (server IIRC) rig; I think he told me he had about 100 accounts running normally in 10 separate Competitive games all against his own bots(rendering at 2x2 resolution so it ran okay, with cheats injected). They all got sent to overwatch but because so many games were being put through overwatch, the queue got overloaded.

This is called Vertigo boosting, because the bots all queued for Vertigo, an unpopular map, to increase odds that only their own bots would be in the game (and, coincidentally, minimize collateral damage to legitimate players). (though it's normally to rank up accounts, not to spam ow queue)

Hi eso :p

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#117
post #24

Earlier quoted context omitted.

Then there's CS:GO, whose developers refuse to use intrusive practices to counter cheating. And the game is ruined by rampant cheating. (Neither for nor against. Just saying.)

CSGO's anti-cheat has many more issues than not being kernel-level. It's practically abandoned and doesn't even catch very blatant cheating (spin botting, etc). A few months ago, their secondary system, "Trust Factor", was broken for an unknown period of time, which the communication to the community was a single tweet. During that period (probably a few weeks?), there was blatant cheaters in half the games I played.…

Faceit is really good for an anticheat. It's just that the skill floor is too high to encapsulate casual users, otherwise it would probably kill matchmaking. Cheats cost $60+ and cheat providers get killed often by detection waves

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#118

Cheaters are going to figure out a way to cheat. Even if it means some kind of TASBot device to physically press the buttons on a controller there will always be a way for someone to cheat.

It's not about stopping cheating, it's about stopping the bleeding. Some games have a horrendous cheating problem

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#119

So the endgame would be a type-1 anti-cheat hypervisor I guess?

nah, you'd just get nested virtualisation cheating hypervisors

Yeah I actually almost worked with a ESEA cheat provider that did exactly this. It was a hypervisor that ran the kernel-AC within it. It really subverted my expectations, if you will ;)

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#120
post #58
post #24

Earlier quoted context omitted.

Then there's CS:GO, whose developers refuse to use intrusive practices to counter cheating. And the game is ruined by rampant cheating. (Neither for nor against. Just saying.)

Then there's PUBG (BattlEye) ruined by rampant cheating. Then there's EFT (BattlEye) ruined by rampant cheating. Then there's (was?) Combat Arms (multiple anti cheats over the years) ruined in-part by rampant cheating. I wouldn't mind _that_ much if anti-cheats actually helped, but they don't.

EFT getting ruined by cheating is such a tragedy, too. Most immersive and, well, interesting and unique FPS out there (imo). I still play it though, and only encounter cheaters on certain high loot maps at this point (Reserve and Labs).
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