Call of Duty Adds Kernel Level Driver for Anti-Cheat
21–30 of 332 posts
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#22Probably going to make it proton-incompatible, I'm guessing.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#23Earlier quoted context omitted.
If I write a cheat for your game that operates on the kernel level, how would you detect it from the game that runs in user space?
Next will be cheats that run in hardware themselves ... I wonder if it's possible to flash a video card to force wire framing ...
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#24Not to say this isn't a worrying practice, but it's unfortunately industry standard. Almost every mainstream fps game has intrusive software, to the point where you're expected to be thankful that it's not a rootkit (which is not unheard of).
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#25“ When you shut down Call of Duty: Warzone, the driver turns off.” is that really how drivers work?
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#26“ When you shut down Call of Duty: Warzone, the driver turns off.” is that really how drivers work?
Heck, these days, even a GPU driver can be hot-swapped.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#27Microsoft should implement an Xbox mode for Windows that has these protection features for all games. It will probably require some virtualization and performance degradation but it's better than each game rolling out their own half assed drivers.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#28Can anyone tell me why Fortnite doesn't seem to have as bad of a problem as CoD? My son plays both, but CoD really sucks. It is so obvious when someone is cheating.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#29Earlier quoted context omitted.
If I write a cheat for your game that operates on the kernel level, how would you detect it from the game that runs in user space?
Yes, it's an impossible fight. Give up early and just detect the supernatural aim server-side or have a working report system.
Should also reduce smurfing somewhat - you'd only be able to dominate a match once with a given account.