Earlier quoted context omitted.
EA and Rockstar banned people from Battlefield 5 multiplayer and GTA online for having modded their single player games. Google for a few minutes and you'll come across plenty of horror stories and news items. But of course the real reason they would love to prevent anyone from tampering with the game is so they can sell more single player cheats such as experience booster packs.
They do? I googled it and it's full of "I accidentally left my mods on and connected to GTAO and got banned", not " I was banned for playing modded single player games"
Call of Duty Adds Kernel Level Driver for Anti-Cheat
111–120 of 332 posts
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#112Probably going to make it proton-incompatible, I'm guessing.
Valve have been working with anti-cheat providers for the release of the Steam Deck. Will be interesting to see how this turns out though.
I don't think I've seen any developer using EAC outright poo-poo the possibility so far, so that's somewhat encouraging...
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#113Earlier quoted context omitted.
Next will be cheats that run in hardware themselves ... I wonder if it's possible to flash a video card to force wire framing ...
If cheats have to be ML + hardware level and cost a few hundred dollars, that's pretty much mission accomplished for most companies.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#114IIRC, some of the process was automated, some was player-reported, and some was done through human review. As a gamer averse to both cheating and spyware, I found this very appealing. I wonder how their systems have evolved since then.
The original youtube clip (v=ObhK8lUfIlc) has been made private, but I think this is a copy of the same video:
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#115Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#116John McDonald did a talk at GDC 2018 about how Valve was starting to integrate deep learning into their server-side cheat detection. IIRC, some of the process was automated, some was player-reported, and some was done through human review. As a gamer averse to both cheating and spyware, I found this very appealing. I wonder how their systems have evolved since then. The original youtube clip (v=ObhK8lUfIlc) has been…
The biggest problem was: It didn't auto ban, just sent to overwatch (players watch a past game and vote for cheater or not, fully anonymized). This resulted in a massive clog when some guys I knew generated around 10k free steam accounts (with $3.5 of proxies), began queueing a few dozen at a time, rage cheating. A hell of a lot of games can be botted with free accounts and a beefy (server IIRC) rig; I think he told me he had about 100 accounts running normally in 10 separate Competitive games all against his own bots(rendering at 2x2 resolution so it ran okay, with cheats injected). They all got sent to overwatch but because so many games were being put through overwatch, the queue got overloaded.
This is called Vertigo boosting, because the bots all queued for Vertigo, an unpopular map, to increase odds that only their own bots would be in the game (and, coincidentally, minimize collateral damage to legitimate players). (though it's normally to rank up accounts, not to spam ow queue)
Hi eso :p
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#117Earlier quoted context omitted.
Then there's CS:GO, whose developers refuse to use intrusive practices to counter cheating. And the game is ruined by rampant cheating. (Neither for nor against. Just saying.)
CSGO's anti-cheat has many more issues than not being kernel-level. It's practically abandoned and doesn't even catch very blatant cheating (spin botting, etc). A few months ago, their secondary system, "Trust Factor", was broken for an unknown period of time, which the communication to the community was a single tweet. During that period (probably a few weeks?), there was blatant cheaters in half the games I played.…
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#118Cheaters are going to figure out a way to cheat. Even if it means some kind of TASBot device to physically press the buttons on a controller there will always be a way for someone to cheat.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#119So the endgame would be a type-1 anti-cheat hypervisor I guess?
nah, you'd just get nested virtualisation cheating hypervisors
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#120Earlier quoted context omitted.
Then there's CS:GO, whose developers refuse to use intrusive practices to counter cheating. And the game is ruined by rampant cheating. (Neither for nor against. Just saying.)
Then there's PUBG (BattlEye) ruined by rampant cheating. Then there's EFT (BattlEye) ruined by rampant cheating. Then there's (was?) Combat Arms (multiple anti cheats over the years) ruined in-part by rampant cheating. I wouldn't mind _that_ much if anti-cheats actually helped, but they don't.