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Call of Duty Adds Kernel Level Driver for Anti-Cheat

callofduty.com

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Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#81

Earlier quoted context omitted.

How about no? This will just lead these companies to implement anti-cheat to protect the "integrity" of their single player games (and their MTX) as well. Say goodbye to mods and other forms of benign game hacking (particularly hacks that fix games like Dark Souls).

Would it be in a game company’s interest to implement anti-cheat for single player games? Mods and other forms of benign game hacking increase the popularity and longevity of games which presumably benefit profitability.

EA and Rockstar banned people from Battlefield 5 multiplayer and GTA online for having modded their single player games. Google for a few minutes and you'll come across plenty of horror stories and news items.

But of course the real reason they would love to prevent anyone from tampering with the game is so they can sell more single player cheats such as experience booster packs.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#83
post #7

Earlier quoted context omitted.

Next will be cheats that run in hardware themselves ... I wonder if it's possible to flash a video card to force wire framing ...

Definitely already exists. I've seen external aimbots that monitor what's on screen and input specific keyboard/mouse commands. Incredibly difficult to detect, you basically need to model the way users behave differently from bots... but at the high end of competitive play people tend to approach more bot-like behaviors.

I seem to remember some detection algorithms that worked off "reacting faster than humanly possible" - but of course the bot writers tune for that.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#84
If this happens enough, then a Windows gaming PC becomes a very expensive console. If all I do on my PC is game, then it doesn't really matter if it's got a rootkit (or kernel-level anti-cheat driver) or not. But, that's an expensive console. $600 - $2,000, depending on how nicely you want to game. A lot of the big popular online game culture really isn't fun anyway, so I'm not sure it's much of a loss.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#85
These sorts of things always get circumvented, but I wish the CoD players fun during the 1-2 week gap where the cheaters are still figuring it out.

I've actually figured out the permanent solution to cheaters. Oddly enough, I worked it out in Pokemon Unite, which doesn't have a cheating problem as far as I know, but does have items that you can buy to boost your character stats. The solution is easy: play a game with a good ranking system, and don't get too sweaty about the whole thing. People who use non-skill based tools like cheating or paid boosts will shoot right up the rankings and leave you behind to play in peace. If somebody has a cheating tool that is so subtle that they play all the way down at my level, it is arguably not a real help anyway.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#86
> In its initial rollout on Call of Duty: Warzone, the kernel-level driver will only operate when you play on PC. The driver is not always-on. The software turns on when you start Call of Duty: Warzone and shuts down when you close the game.

Oh that's good.

> Plus, the kernel-level driver only monitors and reports activity related to Call of Duty.

Oh, so in other words it reports everything since any software that might be used to cheat at call of duty is technically related to call of duty... Whenever I see this kind of vague verbiage it's never a surprise when it turns out the people who wrote it chose their words very carefully, to purposefully mislead people.

Edit: Oh, and they definitely say they monitor other software "that interacts with call of duty" later in the article.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#87

Earlier quoted context omitted.

How about no? This will just lead these companies to implement anti-cheat to protect the "integrity" of their single player games (and their MTX) as well. Say goodbye to mods and other forms of benign game hacking (particularly hacks that fix games like Dark Souls).

Rampant cheating in online FPS games is a problem right now . I've had more games ruined by cheaters than I can count. So how about yes, let's focus on fixing the problem at hand, and if it's used for something else(like single player games) then I'll complain about it. Right now developers have my full support to use whatever methods they can to make sure the hackers stay out. The game can boot into its own OS for a…

I think, honestly, the biggest issue in terms of cheating right now is a lack of responsibility from the companies involved in actually reading and acting on reporting - some companies in particular (EA) are extremely lax in actually dealing with human reports and their games suffer greatly for it.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#89

Earlier quoted context omitted.

How about no? This will just lead these companies to implement anti-cheat to protect the "integrity" of their single player games (and their MTX) as well. Say goodbye to mods and other forms of benign game hacking (particularly hacks that fix games like Dark Souls).

Rampant cheating in online FPS games is a problem right now . I've had more games ruined by cheaters than I can count. So how about yes, let's focus on fixing the problem at hand, and if it's used for something else(like single player games) then I'll complain about it. Right now developers have my full support to use whatever methods they can to make sure the hackers stay out. The game can boot into its own OS for a…

By the time it becomes a problem, it'll be too late to reverse. You think publishers will willingly give up the ability lock down their games on PCs? It's been their dream for decades. I'd rather not give up what we can do with the software we've paid for (and I don't care what some piece of crap ToS says I can or cannot do with the software), just so you get less cheaters in online games.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#90

Earlier quoted context omitted.

How about no? This will just lead these companies to implement anti-cheat to protect the "integrity" of their single player games (and their MTX) as well. Say goodbye to mods and other forms of benign game hacking (particularly hacks that fix games like Dark Souls).

They could do that regardless. Anti-cheat already exists in many forms. They just don't because it adds work for little gain.

They could, but if Microsoft provides a native sandbox that publishers can default into without extra effort that effectively protects "their" property from meddling by nosy end-users, they absolutely will. It'll become a standard instead of some fringe practice. Right now the only real options are Denuvo and server-side processing. Microsoft is in a position now with W11 to change that in a fundamental way.
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