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Call of Duty Adds Kernel Level Driver for Anti-Cheat

callofduty.com

41–50 of 332 posts

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#41
post #2

Huh...that seems a bit excessive.

It's really not given the state of how bad cheating is in CoD. This is sorely overdue and has been requested by the userbase for some time. While it is a pretty significant change, it's for the betterment of the user experience.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#44
post #24
post #5

Not to say this isn't a worrying practice, but it's unfortunately industry standard. Almost every mainstream fps game has intrusive software, to the point where you're expected to be thankful that it's not a rootkit (which is not unheard of).

Then there's CS:GO, whose developers refuse to use intrusive practices to counter cheating. And the game is ruined by rampant cheating. (Neither for nor against. Just saying.)

I'm pretty sure that cheating in online multiplayer games is such a problem that if you gave players the option of playing in a anticheat-only pool vs. a no-anticheat pool, after a few weeks/months almost everyone would be in the former.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#45
post #24
post #5

Not to say this isn't a worrying practice, but it's unfortunately industry standard. Almost every mainstream fps game has intrusive software, to the point where you're expected to be thankful that it's not a rootkit (which is not unheard of).

Then there's CS:GO, whose developers refuse to use intrusive practices to counter cheating. And the game is ruined by rampant cheating. (Neither for nor against. Just saying.)

I've played a thousand hours of csgo and have ran into very few cheaters. I can't even recall a case in the past two years. I have checked my previous matches for future VAC bans and I think only 4 had them.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#47
post #24
post #5

Not to say this isn't a worrying practice, but it's unfortunately industry standard. Almost every mainstream fps game has intrusive software, to the point where you're expected to be thankful that it's not a rootkit (which is not unheard of).

Then there's CS:GO, whose developers refuse to use intrusive practices to counter cheating. And the game is ruined by rampant cheating. (Neither for nor against. Just saying.)

The game is not ruined lol, just sounds like you couldn't make it to gold rank ;)

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#48
This is an arms race that game developers won't win, it's just whack-a-mole.

They should invest instead in server-side models for detecting cheating, then it can't be circumvented and you don't need to bother learning all the different ways they can produce inhuman inputs.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#50
post #32
post #4

Earlier quoted context omitted.

If I write a cheat for your game that operates on the kernel level, how would you detect it from the game that runs in user space?

Easy: code your game correctly and check for impossibilities server-side. But that costs money in development and infra.

It's not the impossibilities I'm worried about. Those are easy to see and report. It's the slight corrections which look "natural" but are actually the work of cheats "assisting" players.
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