Call of Duty Adds Kernel Level Driver for Anti-Cheat
11–20 of 332 posts
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#12Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#13Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#14Earlier quoted context omitted.
If I write a cheat for your game that operates on the kernel level, how would you detect it from the game that runs in user space?
Next will be cheats that run in hardware themselves ... I wonder if it's possible to flash a video card to force wire framing ...
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#15Probably going to make it proton-incompatible, I'm guessing.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#16Microsoft should implement an Xbox mode for Windows that has these protection features for all games. It will probably require some virtualization and performance degradation but it's better than each game rolling out their own half assed drivers.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#17Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#18Earlier quoted context omitted.
If I write a cheat for your game that operates on the kernel level, how would you detect it from the game that runs in user space?
Next will be cheats that run in hardware themselves ... I wonder if it's possible to flash a video card to force wire framing ...
I guess radar cheats where the ethernet cable to split to a second computer could also be considered a hardware cheat, since it's running between an airgap.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#19My son plays both, but CoD really sucks. It is so obvious when someone is cheating.
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#20Earlier quoted context omitted.
If I write a cheat for your game that operates on the kernel level, how would you detect it from the game that runs in user space?
Next will be cheats that run in hardware themselves ... I wonder if it's possible to flash a video card to force wire framing ...
Incredibly difficult to detect, you basically need to model the way users behave differently from bots... but at the high end of competitive play people tend to approach more bot-like behaviors.