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Call of Duty Adds Kernel Level Driver for Anti-Cheat

callofduty.com

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Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#12
post #4
post #2

Huh...that seems a bit excessive.

If I write a cheat for your game that operates on the kernel level, how would you detect it from the game that runs in user space?

You wouldn't. But it's my computer and it's supposed to serve me, not you.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#14
post #7
post #4

Earlier quoted context omitted.

If I write a cheat for your game that operates on the kernel level, how would you detect it from the game that runs in user space?

Next will be cheats that run in hardware themselves ... I wonder if it's possible to flash a video card to force wire framing ...

From what I understand there are already cheats that work at the hardware level (read video output, modify mouse input) with all software running on another machine.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#16
post #8

Microsoft should implement an Xbox mode for Windows that has these protection features for all games. It will probably require some virtualization and performance degradation but it's better than each game rolling out their own half assed drivers.

Ironically, in XBox OS I'm pretty sure there's not a big distinction between usermode and kernel mode.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#18
post #7
post #4

Earlier quoted context omitted.

If I write a cheat for your game that operates on the kernel level, how would you detect it from the game that runs in user space?

Next will be cheats that run in hardware themselves ... I wonder if it's possible to flash a video card to force wire framing ...

I mean, this is already happening! Have a Google for "Hardware CS:GO aimbot" and there are some crazy things people are doing to cheat in video games. Stuff that attaches to the CPU, ones that attach to the mouse to fake input that way, it's really quite ingenious. The market for these devices is enormous.

I guess radar cheats where the ethernet cable to split to a second computer could also be considered a hardware cheat, since it's running between an airgap.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#20
post #7
post #4

Earlier quoted context omitted.

If I write a cheat for your game that operates on the kernel level, how would you detect it from the game that runs in user space?

Next will be cheats that run in hardware themselves ... I wonder if it's possible to flash a video card to force wire framing ...

Definitely already exists. I've seen external aimbots that monitor what's on screen and input specific keyboard/mouse commands.

Incredibly difficult to detect, you basically need to model the way users behave differently from bots... but at the high end of competitive play people tend to approach more bot-like behaviors.

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