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Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers

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181–190 of 215 posts

Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers

#181
post #49

When a good significant portion of your website is dedicated to “will I get banned?” .. I don’t know, man, it’s probably not going to go over well with these game companies. Also, is AWS, NVIDIA, etc really a “partner?” Just because I use their products, or get credits, that doesn’t mean they endorse or have partnered with me? This just feels like cheating to me in Valorant: https://vimeo.com/534438994

It's clearly cheating. As you point out, the numerous disclaimers and reassurances should be all anyone needs to see to know that they know they're doing wrong. They're seem to think they're merely near to the edge of cheating but actually they're well over the line. In private matches, with friends, these cheats would be acceptable. But any time unsuspecting players are on the other end, using these should be a bann…

> Selling game cheats

Unless riot itself has commented on this and said that it is cheating, your moral outrage is unwarranted.

It is very much possible that riot does not consider this against the rules.

Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers

#182
post #165

Earlier quoted context omitted.

Nope it’s not and that’s why 100 percent if this tool is doing what it is saying, I would consider it cheating. I have tons of hours in Valorant and if this becomes common I will not play the game. I play specifically because of the learning curve and skill curve. There’s already a big enoug problem with Smurf’s and ranked boosting

big enoug problem with Smurf’s Maybe its just because I play on Sydney servers, but I really find this a bit overblown personally -- and I've ranked up from bronze 2 to plat 1 over six months of playing. I think its honestly just that some people have "on" and "off" games, at least from the hundreds and hundreds of ranked matches I've played.

1/3 games of Mine has a smurf on my or other team that will admit it or it’s insanely obvious. I play central NA

Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers

#183
post #173

Earlier quoted context omitted.

I see your point, but to me its starting to splice hairs because at the time the meta wasn't something that changed much, there was effectively a pre-determined set of actions in the first 10 or so minutes and most matches were less than 16 minutes so perfecting your opening via almost a programmatic efficiency was pretty normal. The proper inject time (for instance) is just X*N seconds since game start, the second b…

Ugh. Why don't the devs randomize things a bit so the game can be more interesting and fun than memorizing digits of pi?

Generally I would agree, and perfected build orders are part of the reason I stopped watching.

Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers

#184
post #162
post #86

Earlier quoted context omitted.

Thanks for sharing your feedback, I agree that it takes time to learn and implement the specific actions in the game - and that is the reason why we developed the gaming coach. Ideally, we want you to learn the game dynamics so you can play better, improve faster and enjoy the game more!

This is akin to saying "if you practice with a cheat so you can see through walls, it'll train you to know where players are likely to be standing". No, it's cheating. It provides an unfair advantage by replacing a skill with a technology. There may be good intentions, but if so they are founded on a total misunderstanding of competition.

I don't think it's quite that cut and dry - it appears to only be using data already available to the player. If anything it seems like a training queue to notice the information that's already present instead of passing it over.

Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers

#185

The current marketing pitch (a personal gaming -coach-) has nothing to do with the current functionality of e.g. voicing timers or providing notifications. That's more akin to a personal assistant. I would also say that what it's doing with Valorant is cheating. It's providing additional cues and advantages automatically, that other players have to keep tabs on manually. The other players have to risk glancing at the…

Speaking as a league player and a game developer, the audio cues are 100% cheating and also explicitly against Riot's ToS as stated here: https://support-leagueoflegends.riotgames.com/hc/en-us/artic... The relevant excerpt: "Exposing information that’s intentionally obfuscated (cooldowns or timers)" As for all of the other match data mining, that's par for the course in competitive games these days.

> "Exposing information that’s intentionally obfuscated (cooldowns or timers)"

Doesn't this just benefit people who are good at counting ?

Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers

#186

Earlier quoted context omitted.

I disagree, at least for fast paced strategy. For instance in Age of Empires 2, the best way to improve is to look at a replay of your games, and analyse what went wrong. Stuff like "my economy was idle because I was focusing on the fighting" is much more flagrant then, during the game you often think it was just a few seconds, when in reality it could be a whole minute. I could see a lot of value in having an assist…

> I could see a lot of value in having an assistant that analyse your game after the fact and give you hints like: you focus too much on fighting, you have too much resource float, you have a big army but it's doing nothing, your army composition was subpar, you should have anticipated the switch to X You're making this sound easy, but in reality it's very complicated. How to you measure how much someone is fighting?…

I am not saying it is easy, just that it can have value. If anything, the fact it is hard makes it more valuable.

I don't think it's hopeless though, the AI already does something similar. As a very naive implementation, you could for instance run your AI logic on the current state of the game and compare your move to the expected AI move. A bit like with a chess engine.

Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers

#187

Earlier quoted context omitted.

I disagree, at least for fast paced strategy. For instance in Age of Empires 2, the best way to improve is to look at a replay of your games, and analyse what went wrong. Stuff like "my economy was idle because I was focusing on the fighting" is much more flagrant then, during the game you often think it was just a few seconds, when in reality it could be a whole minute. I could see a lot of value in having an assist…

His point is it doesn't matter much if you hear that advice you still need to spend hundreds of hours improving your mechanics to actually execute that advice.

And my point is that there are many things beginners should and could do that they do not know about. Yes of course, once you have the advice you need to train and not everything is actionable. But for beginners something like a build order is actionable, and if you don't know about them, inventing them by yourself is going to take a while.

Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers

#188

Earlier quoted context omitted.

Speaking as a league player and a game developer, the audio cues are 100% cheating and also explicitly against Riot's ToS as stated here: https://support-leagueoflegends.riotgames.com/hc/en-us/artic... The relevant excerpt: "Exposing information that’s intentionally obfuscated (cooldowns or timers)" As for all of the other match data mining, that's par for the course in competitive games these days.

> "Exposing information that’s intentionally obfuscated (cooldowns or timers)" Doesn't this just benefit people who are good at counting ?

Competitive games have a variety of ways for players to express their skills. I'm not going to comment on whether or not it's good design, but it is clearly the intended design and that's the important differentiating factor. Competitive games are always going to benefit some players who are good at some specific aspects of them inherently by their nature.

Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers

#190

Earlier quoted context omitted.

Speaking as a league player and a game developer, the audio cues are 100% cheating and also explicitly against Riot's ToS as stated here: https://support-leagueoflegends.riotgames.com/hc/en-us/artic... The relevant excerpt: "Exposing information that’s intentionally obfuscated (cooldowns or timers)" As for all of the other match data mining, that's par for the course in competitive games these days.

> "Exposing information that’s intentionally obfuscated (cooldowns or timers)" Doesn't this just benefit people who are good at counting ?

In Dota you have to keep track of all sorts of stuff like this.

There is a decent sized list of all the timings you should keep track of with in a game, and they change from game to game. If you don't do it you're basically lost.

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