but now I guess that's against TOS of most games, right? i.e. a voice that tells you what to do / how to do better next round. Now that would be something useful to learn faster!
Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
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Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
#32Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
#33This is interesting. Jumping into Warzone after everybody has memorized every corner of the map and knows where to look is a pain and something like this could help. As a former CS player (1.6, CZ, Source, Go) I had these maps committed to memory. Now that I am far removed from school (and the maps got way bigger) this isn't super possible so I find I just get obliterated quickly then just peace out. Not sure if this…
It's surprising to me that there aren't more procedurally-generated environments for multiplayer; there might not be as interesting to spectate (because you don't know where to look or what to expect), but they'd probably be much more exciting to play.
Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
#34Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
#35Very clever. Not a gamer anymore so won’t be a client, but it’s a great idea. As I aged/matured/whatnot I find I have more money and less time. It’s great to have a service where I can close a skills gap time-efficiently for money.
Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
#36I would also say that what it's doing with Valorant is cheating. It's providing additional cues and advantages automatically, that other players have to keep tabs on manually. The other players have to risk glancing at the timer(s) and temporarily divert attention from the other parts of the screen, while the "AI" user can rely on auditory feedback that is not present in the game for everyone (and maybe was a conscious decision from the game developers).
The whole point of competition is to evaluate player vs player performance, not player+personal assistant vs player performance. If you allow uneven things like that, then it becomes an arms race and also becomes boring from both a viewer and participant standpoint. Part of the challenge of games like Valorant, League of Legends, DotA2, etc, is to learn how to manage the sheer amount of information while also engaging in fights/gameplay.
An actual coach "AI" concept could be to provide intelligent information -inbetween rounds-, not during gameplay itself.