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TFTC (TIE Fighter Total Conversion) v1.0

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Re: TFTC (TIE Fighter Total Conversion) v1.0

#81
post #33

TIE Fighter, for those old enough to remember it, must be the top 3 space shooters ever created. The campaign, the secret objectives, the little touches here and there. I don't remember playing anything close to that game. Freespace 2 was kind of but not quite there (it also is a great game, though!)

Interested in knowing your top 3. I'm guessing Wing Commander is up there?

Re: TFTC (TIE Fighter Total Conversion) v1.0

#82
post #16

Earlier quoted context omitted.

I would think a cockpit VR experience would be much superior to a FP one.

I've heard Elite: Dangerous is meant to be fantastic in VR. Although the latest expansion which adds a first-person shooter element doesn't support it (yet?).

Elite: Dangerous is fantastic in VR

Re: TFTC (TIE Fighter Total Conversion) v1.0

#83
post #33

TIE Fighter, for those old enough to remember it, must be the top 3 space shooters ever created. The campaign, the secret objectives, the little touches here and there. I don't remember playing anything close to that game. Freespace 2 was kind of but not quite there (it also is a great game, though!)

The most amazing trick it pulled was how quickly it converted players to the imperial side. I was initially a bit hesitant playing for the bad guys, but by the end of the first campaign I couldn't wait to blast some traitorous drug trading rebel scum!

I had XWing CD and a school friend of mine had Tie Fighter. There was definitely some faction-based rivalry any time we discussed Star Wars.

... I bet if he ever played WoW he'd have been Alliance too.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#84

Earlier quoted context omitted.

The most amazing trick it pulled was how quickly it converted players to the imperial side. I was initially a bit hesitant playing for the bad guys, but by the end of the first campaign I couldn't wait to blast some traitorous drug trading rebel scum!

Absolutely! I loved shooting down Y Wings in particular.

After all the Y-Wing escort missions in earlier games I can see where you're coming from. :P

Re: TFTC (TIE Fighter Total Conversion) v1.0

#85
post #33

TIE Fighter, for those old enough to remember it, must be the top 3 space shooters ever created. The campaign, the secret objectives, the little touches here and there. I don't remember playing anything close to that game. Freespace 2 was kind of but not quite there (it also is a great game, though!)

The most amazing trick it pulled was how quickly it converted players to the imperial side. I was initially a bit hesitant playing for the bad guys, but by the end of the first campaign I couldn't wait to blast some traitorous drug trading rebel scum!

Haha. I don't know what it says about me that I was champing at the bit to serve the Empire. I wasn't even interested in X-Wing, but I ran to the store to get TIE Fighter.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#86
post #40
post #29

Earlier quoted context omitted.

Games remade that come to mind, some from the same people or reusing the old codebase: * Warcraft 3 remastered * Theme hospital -> TwoPoint hospital * Dungeon Keeper -> War for the Overworld * Jones in the Fast Lane -> No time to Relax * System Shock * Descent -> Overload and also Descent Underground

Nice to see Descent getting remade. I remember the extra DoF (and later, indoor / outdoor environments) blowing my young mind. Also, TIL Volition was a spin off / successor of Parallax Software. Descent is still one of my favorite 90s-era boxes. https://upload.wikimedia.org/wikipedia/en/5/5f/Descent_cover...

One of my favorites as well. To clarify, it was remade. Overload is a remake of Descent all but in name. Mike Kulas and Matt Toschlog, the original Descent programmers, lead the effort along with a number of other Descent 2 and 3 veterans. The story even carries a lot of references to the original game. As I understand it, Parallax lost access to the title, but retained all of the other IP, including the story. It's an excellent game, and plays very much like the original, just updated. There's a very active community for it on Discord.

Unfortunately, as the team said themselves, Overload didn't do too well in sales, and so they've largely ceased development. The game had a number of patches though and it's quite stable. The community still runs frequent events and new levels are being made for it. The creators are active in the Discord as well.

"Descent Underground" took a much different path, and bore little resemblance to the original except for 6DOF and the name. It was going to be a team shooter as I recall, but after their kickstarter, they missed release dates and never went into early access (that I recall). The title eventually was pulled from Steam and last I heard, was still in perpetual limbo.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#87
A little note for the fans here, David Wessman, one of the original developers for the X-Wing, TIE Fighter, and X-Wing vs. TIE Fighter games, has been working on a new title over the past few years called "In The Black". There's some Mechwarrior 2 talent over there as well. (I could have sworn Larry Holland was involved at some point as well, but it looks like I was mistaken.) Maybe worth a look if you're interesting in "what they're doing now".

https://intheblack.gg/

Re: TFTC (TIE Fighter Total Conversion) v1.0

#88
post #73

Earlier quoted context omitted.

The missile boat!!! I haven't played that game in decades but I remember that being the best one. That game was awesome.

Despite being six years old at the time, I still have fond memories of being instructed on how to systematically destroy Rebel forces using the Missile Boat: https://www.youtube.com/watch?v=Ax68wZX9ZQg#t=1m05s Starting the video from the beginning is also highly recommended; TIE Fighter's clickable menu system was incredible!

Good find. Yes, the SLAM boosters - Sublight Acceleration Motor - were what I was thinking of.

https://starwars.fandom.com/wiki/SubLight_Acceleration_Motor...

The trick was to allocate all power generation into laser/ion cannon recharging since that’s what recharged the fastest, then continuously transfer the accumulated power reserves from laser/ion into engines or shields as necessary. To engines when a SLAM boost was needed, or to shields when defense is needed.

And once you were a good enough pilot, you could use SLAM boosts to avoid all incoming attacks, both lasers and missiles, and thus not have to waste power on shields and lasers. Fly around with no shields, using SLAM plus missiles/torpedos/bombs to destroy your targets lightning fast, then bug out.

You could even use the SLAMs to get in behind some missiles or torpedos that were targeting you and shoot them down, basically dogfighting against missiles and torpedos.

That was so fun.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#90
post #74
post #29

Earlier quoted context omitted.

Games remade that come to mind, some from the same people or reusing the old codebase: * Warcraft 3 remastered * Theme hospital -> TwoPoint hospital * Dungeon Keeper -> War for the Overworld * Jones in the Fast Lane -> No time to Relax * System Shock * Descent -> Overload and also Descent Underground

Warcraft III Reforged (not remastered) is one of the biggest tragedies. It was released completely buggy, without about half of the promised features, featured an IP restriction that any map made using their map editor is Blizzard's to own (see: the entire MOBA genre that was created only due to blizards map editors). The worst part was this: Warcraft III Reforged was made into a PATCH for the original game. So if yo…

Blizzard has been dead for years and the remaining shell is just trying to beat the last few gold coins out of the corpses of their titles.
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