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TFTC (TIE Fighter Total Conversion) v1.0

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11–20 of 106 posts

Re: TFTC (TIE Fighter Total Conversion) v1.0

#11
post #5

It's great, I've been really enjoying it. Everything you love about Tie Fighter, but feels thoroughly modern, has that feel, "this is just like the movies!". I just hope my 20 year old joystick survives, prices for replacement are off-putting.

I would love to build a Tie Fighter Cockpit gaming rig some day

If anyone on here has built a flight simulator rig, I'd love to hear about it.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#12
post #9

Earlier quoted context omitted.

Squadrons was amazing, and amazingly disorientating at the same time. Really awesome VR experience though. Up there with HL Alyx in terms of “unique to VR”

I would think a cockpit VR experience would be much superior to a FP one.

Does whatever the current Mechwarrior game is support VR?

Re: TFTC (TIE Fighter Total Conversion) v1.0

#13
post #12

Earlier quoted context omitted.

I would think a cockpit VR experience would be much superior to a FP one.

Does whatever the current Mechwarrior game is support VR?

My first response is, I don't know. But I guess it depends on what you consider the current MechWarrior game. I know of MechWarrior online, which I don't believe does, but I suspect there's a newer MechWarrior game out, or coming soon. There's also a newer strategy BattleTech game which I doubt would benefit from VR.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#14

Wow, this is really impressive. There's a huge number of scenarios and the assets look really good considering it's fan made. If this appeals to you, I'd highly recommend giving Star Wars Squadrons a try in a high end VR rig. The game overall isn't perfect, but it's by far the closest I've ever felt to feeling like I was flying a tie fighter or an x wing.

This conversion has VR support as well, so you should get that same immersion, with the stronger gameplay provided by the Alliance game engine. I haven't played Squadrons myself.

How is the flight model in comparison?

Squadrons is a blast in VR but I wasn't the biggest fan of the feel of the flight model. Especially coming from combat in Elite:Dangerous with much nicer cockpits, etc.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#15
post #12

Earlier quoted context omitted.

Does whatever the current Mechwarrior game is support VR?

My first response is, I don't know. But I guess it depends on what you consider the current MechWarrior game. I know of MechWarrior online, which I don't believe does, but I suspect there's a newer MechWarrior game out, or coming soon. There's also a newer strategy BattleTech game which I doubt would benefit from VR.

Shamelessly replying to my own comment, there's MechWarrior 5: Mercenaries. I don't see VR support mentioned.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#16
post #9

Earlier quoted context omitted.

Squadrons was amazing, and amazingly disorientating at the same time. Really awesome VR experience though. Up there with HL Alyx in terms of “unique to VR”

I would think a cockpit VR experience would be much superior to a FP one.

I've heard Elite: Dangerous is meant to be fantastic in VR. Although the latest expansion which adds a first-person shooter element doesn't support it (yet?).

Re: TFTC (TIE Fighter Total Conversion) v1.0

#18

Wow, this is really impressive. There's a huge number of scenarios and the assets look really good considering it's fan made. If this appeals to you, I'd highly recommend giving Star Wars Squadrons a try in a high end VR rig. The game overall isn't perfect, but it's by far the closest I've ever felt to feeling like I was flying a tie fighter or an x wing.

This conversion has VR support as well, so you should get that same immersion, with the stronger gameplay provided by the Alliance game engine. I haven't played Squadrons myself.

I had read the frame rate is locked at a low rate in VR though. It's an issue with the X-Wing Alliance engine itself. I want to be wrong though, because I would love to play this in VR!

My biggest gripes with Star Wars Squadrons are the poor campaigns, or lack thereof, and ships tuned for competitive multiplayer only.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#19
Wow this looks impressive, I hope it starts a trend of remastering older games into the modern era. Many games like this from the 80s to 2000s were masterpieces in their time.

I've seen an official example with Blizzard and Diablo 2: https://news.blizzard.com/en-us/diablo2/23658118/diablo-ii-r...

Any other old games being remastered officially or unofficially?

Re: TFTC (TIE Fighter Total Conversion) v1.0

#20

Wow, this is really impressive. There's a huge number of scenarios and the assets look really good considering it's fan made. If this appeals to you, I'd highly recommend giving Star Wars Squadrons a try in a high end VR rig. The game overall isn't perfect, but it's by far the closest I've ever felt to feeling like I was flying a tie fighter or an x wing.

I didn't play Squadrons, but looking at some gameplay videos I was disgusted how blatantly they've nerfed Tie Fighters, by making the radar occupy so much of the screen. So the craft with the best possible view from a cockpit became almost the same as X-Wing with its huge nose.
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