It's great, I've been really enjoying it. Everything you love about Tie Fighter, but feels thoroughly modern, has that feel, "this is just like the movies!". I just hope my 20 year old joystick survives, prices for replacement are off-putting.
I would love to build a Tie Fighter Cockpit gaming rig some day
TFTC (TIE Fighter Total Conversion) v1.0
11–20 of 106 posts
Re: TFTC (TIE Fighter Total Conversion) v1.0
#12Earlier quoted context omitted.
Squadrons was amazing, and amazingly disorientating at the same time. Really awesome VR experience though. Up there with HL Alyx in terms of “unique to VR”
I would think a cockpit VR experience would be much superior to a FP one.
Re: TFTC (TIE Fighter Total Conversion) v1.0
#13Earlier quoted context omitted.
I would think a cockpit VR experience would be much superior to a FP one.
Does whatever the current Mechwarrior game is support VR?
Re: TFTC (TIE Fighter Total Conversion) v1.0
#14Wow, this is really impressive. There's a huge number of scenarios and the assets look really good considering it's fan made. If this appeals to you, I'd highly recommend giving Star Wars Squadrons a try in a high end VR rig. The game overall isn't perfect, but it's by far the closest I've ever felt to feeling like I was flying a tie fighter or an x wing.
This conversion has VR support as well, so you should get that same immersion, with the stronger gameplay provided by the Alliance game engine. I haven't played Squadrons myself.
Squadrons is a blast in VR but I wasn't the biggest fan of the feel of the flight model. Especially coming from combat in Elite:Dangerous with much nicer cockpits, etc.
Re: TFTC (TIE Fighter Total Conversion) v1.0
#15Earlier quoted context omitted.
Does whatever the current Mechwarrior game is support VR?
My first response is, I don't know. But I guess it depends on what you consider the current MechWarrior game. I know of MechWarrior online, which I don't believe does, but I suspect there's a newer MechWarrior game out, or coming soon. There's also a newer strategy BattleTech game which I doubt would benefit from VR.
Re: TFTC (TIE Fighter Total Conversion) v1.0
#16Earlier quoted context omitted.
Squadrons was amazing, and amazingly disorientating at the same time. Really awesome VR experience though. Up there with HL Alyx in terms of “unique to VR”
I would think a cockpit VR experience would be much superior to a FP one.
Re: TFTC (TIE Fighter Total Conversion) v1.0
#17Re: TFTC (TIE Fighter Total Conversion) v1.0
#18Wow, this is really impressive. There's a huge number of scenarios and the assets look really good considering it's fan made. If this appeals to you, I'd highly recommend giving Star Wars Squadrons a try in a high end VR rig. The game overall isn't perfect, but it's by far the closest I've ever felt to feeling like I was flying a tie fighter or an x wing.
This conversion has VR support as well, so you should get that same immersion, with the stronger gameplay provided by the Alliance game engine. I haven't played Squadrons myself.
My biggest gripes with Star Wars Squadrons are the poor campaigns, or lack thereof, and ships tuned for competitive multiplayer only.
Re: TFTC (TIE Fighter Total Conversion) v1.0
#19I've seen an official example with Blizzard and Diablo 2: https://news.blizzard.com/en-us/diablo2/23658118/diablo-ii-r...
Any other old games being remastered officially or unofficially?
Re: TFTC (TIE Fighter Total Conversion) v1.0
#20Wow, this is really impressive. There's a huge number of scenarios and the assets look really good considering it's fan made. If this appeals to you, I'd highly recommend giving Star Wars Squadrons a try in a high end VR rig. The game overall isn't perfect, but it's by far the closest I've ever felt to feeling like I was flying a tie fighter or an x wing.