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TFTC (TIE Fighter Total Conversion) v1.0

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61–70 of 106 posts

Re: TFTC (TIE Fighter Total Conversion) v1.0

#61
post #33

TIE Fighter, for those old enough to remember it, must be the top 3 space shooters ever created. The campaign, the secret objectives, the little touches here and there. I don't remember playing anything close to that game. Freespace 2 was kind of but not quite there (it also is a great game, though!)

If you are still interested in Freespace 2 check out Hard Light: https://www.hard-light.net/ There is a vibrant modding scene for Freespace 2.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#62
I used to play Tie Fighter a lot when it was new.

I tried the recent space battles of star was battlefield, but somehow I cannot get the hang of it (maybe I'm getting too old?)

Would love to have the same experience, but maybe I'm doing something wrong or looking over something?

Re: TFTC (TIE Fighter Total Conversion) v1.0

#63
post #29

Wow this looks impressive, I hope it starts a trend of remastering older games into the modern era. Many games like this from the 80s to 2000s were masterpieces in their time. I've seen an official example with Blizzard and Diablo 2: https://news.blizzard.com/en-us/diablo2/23658118/diablo-ii-r... Any other old games being remastered officially or unofficially?

Games remade that come to mind, some from the same people or reusing the old codebase: * Warcraft 3 remastered * Theme hospital -> TwoPoint hospital * Dungeon Keeper -> War for the Overworld * Jones in the Fast Lane -> No time to Relax * System Shock * Descent -> Overload and also Descent Underground

Descent would be so crazy as a VR game... I remember being getting lost pretty much all the time...

Re: TFTC (TIE Fighter Total Conversion) v1.0

#64

Earlier quoted context omitted.

This conversion has VR support as well, so you should get that same immersion, with the stronger gameplay provided by the Alliance game engine. I haven't played Squadrons myself.

I had read the frame rate is locked at a low rate in VR though. It's an issue with the X-Wing Alliance engine itself. I want to be wrong though, because I would love to play this in VR! My biggest gripes with Star Wars Squadrons are the poor campaigns, or lack thereof, and ships tuned for competitive multiplayer only.

they fixed this!!! This was true last year when it first came out. Im not sure since when but as of this week, I was able to play 120hz VR mode on my RTX 3090. the VR mode in this game is so immersive! it makes up for the lack of gameplay mechanics, it kind becomes just a beautiful arcade space shooter, which is ok.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#65

I wonder how many hours this will stay available before Disney sends a takedown notice to the server host for moddb.com

Do you think they are violating any laws? They aren't profiting from the mod and it requires a legit copy of the game. It's arguable that it actually helps Disney by increasing sales of the original game.

Definitely. The ability to create derivative works is one of the exclusive rights of a rightsholder as laid out by Title 17 from the US Code.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#66
post #63
post #29

Earlier quoted context omitted.

Games remade that come to mind, some from the same people or reusing the old codebase: * Warcraft 3 remastered * Theme hospital -> TwoPoint hospital * Dungeon Keeper -> War for the Overworld * Jones in the Fast Lane -> No time to Relax * System Shock * Descent -> Overload and also Descent Underground

Descent would be so crazy as a VR game... I remember being getting lost pretty much all the time...

Descent launched in 1995 with support for stereo displays (or maybe it was added in a patch, I can't find the patch notes, anyway it was supported within the support window) I'm not sure if there's good support for the modern crop of stereo displays though; I think Overload does have VR support though.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#67
post #42

I used to run home from middle school to play Tie CD. It's my favorite game of all time. This looks amazing.

Confirming that I ran both home and down the neighborhood street to a friend's house for X-Wing. I doubt I would have ever gotten into computers if it hadn't been for Oregon Trail, Treasure Mountain, Escape Velocity, and X-Wing.

If I got home asap I'd have at least 2 hours of gameplay before my parents returned and made me do homework lol.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#68

Earlier quoted context omitted.

I had read the frame rate is locked at a low rate in VR though. It's an issue with the X-Wing Alliance engine itself. I want to be wrong though, because I would love to play this in VR! My biggest gripes with Star Wars Squadrons are the poor campaigns, or lack thereof, and ships tuned for competitive multiplayer only.

they fixed this!!! This was true last year when it first came out. Im not sure since when but as of this week, I was able to play 120hz VR mode on my RTX 3090. the VR mode in this game is so immersive! it makes up for the lack of gameplay mechanics, it kind becomes just a beautiful arcade space shooter, which is ok.

This is the best news! I also have a 3090, so I'll have to try it out tomorrow!

Re: TFTC (TIE Fighter Total Conversion) v1.0

#69

Wow this looks impressive, I hope it starts a trend of remastering older games into the modern era. Many games like this from the 80s to 2000s were masterpieces in their time. I've seen an official example with Blizzard and Diablo 2: https://news.blizzard.com/en-us/diablo2/23658118/diablo-ii-r... Any other old games being remastered officially or unofficially?

Total Annihilation, a classic, has been remade under the TA Spring RTS engine project: https://springrts.com/. It's pretty fantastic.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#70

this is incredible. I mean, I have fond memories of playing Tie Fighter (until a glitch with the floppies and an upgraded PC meant I couldn't install it again!!), I don't game or follow retrogaming land, so what is the background here: What is X-Wing Alliance? Someone 'out of nowhere' (is the code open sourced or something) decided to redo all the engine/graphics to be 'modern'? It's incredible to me that this could…

https://xwaupgrade.com/

X-Wing Alliance came out in 1999. Fans on this website have been modding and upgrading its graphics ever since. There were campaign editors also. The holy grail was to bring the original TIE Fighter campaigns to XWA. It never happened, until now.

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