Live data from Hacker News

TFTC (TIE Fighter Total Conversion) v1.0

moddb.com

51–60 of 106 posts

Re: TFTC (TIE Fighter Total Conversion) v1.0

#51

Wow this looks impressive, I hope it starts a trend of remastering older games into the modern era. Many games like this from the 80s to 2000s were masterpieces in their time. I've seen an official example with Blizzard and Diablo 2: https://news.blizzard.com/en-us/diablo2/23658118/diablo-ii-r... Any other old games being remastered officially or unofficially?

Blizzard remastered the original Starcraft (and made the original free to play): https://www.youtube.com/watch?v=5ypU9j4w3_w

There's also a cartoon version: https://www.youtube.com/watch?v=DCcg8XUh3tY

Btw, I just found out that they're making SC2 free to play too.

Edit: checkout this replay with commentary in a custom toony skin https://www.youtube.com/watch?v=yoxcPwUnVuc

Re: TFTC (TIE Fighter Total Conversion) v1.0

#52
post #33

TIE Fighter, for those old enough to remember it, must be the top 3 space shooters ever created. The campaign, the secret objectives, the little touches here and there. I don't remember playing anything close to that game. Freespace 2 was kind of but not quite there (it also is a great game, though!)

try StarLancer. For me, was the best space shooter since Tie Figther

Re: TFTC (TIE Fighter Total Conversion) v1.0

#53

A curiosity from someone that doesn't know the project: the host game for this mod is reported in Steam to be from 1999, so it looks like it should be... also rather aged. But the graphics from the mod look awesome (definitely not 1999 graphics). How come?

It is based on the X-Wing Alliance Upgrade project which is a major fan-made upgrade: https://www.xwaupgrade.com/

Re: TFTC (TIE Fighter Total Conversion) v1.0

#54

How does this play without an actual joystick. Was happy to see X-Wing etc come to Steam. But trying to play with a keyboard or controller felt awful. I remember Rebel Assault 2 needing a joystick for a few flying missions(freighter in the tunnel(3), tie fighter in the canyon(7), speeder bike in the swamp(9?)). But the X-Wing/Tie Fighter games just needed one.

It's still poor on a controller. I tried an Xbox controller on Windows 10, with no additional software (but I hear that third-party joystick/remapping software may improve this?)

1. The triggers are detected as an axis, the throttle axis by default. Hold LT for 0 throttle and hold RT for 100 throttle. Release them for 50 throttle. This is .. not ideal. They cannot be remapped to, say, use the triggers to fire your weapons.

2. The right stick's horizontal axis is not usable at all.

3. There's no support for button combinations. So you are very limited button-wise.

4. You can switch around the mapping for the axes that are detected, so you can put pitch/roll on the left stick.. but that leaves yaw on the vertical right-stick axis, or on the triggers. But TIE Fighter's flight model is not the same as a space sim's, so trying to fly it like one may not be advisable.

I tried to play this like I play Elite: Dangerous, which has very robust controller support. But TIE Fighter really, really wants to be played on joystick and keyboard (which is how I played it when it was released). Alas, I don't own a joystick now and I am not sure I have room for one anyway.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#55
post #33

TIE Fighter, for those old enough to remember it, must be the top 3 space shooters ever created. The campaign, the secret objectives, the little touches here and there. I don't remember playing anything close to that game. Freespace 2 was kind of but not quite there (it also is a great game, though!)

The most amazing trick it pulled was how quickly it converted players to the imperial side. I was initially a bit hesitant playing for the bad guys, but by the end of the first campaign I couldn't wait to blast some traitorous drug trading rebel scum!

Same! It felt like a weird premise for the game before I started and I was a bit uneasy about it. But it was a bit of a lesson on how things are not always black and white like that (the protagonists had actual motivations), and also on "hey you know what, it's just a videogame, why not be the baddie one in a while?" at the same time. Kinda ahead of its time, but very well executed.

Re: TFTC (TIE Fighter Total Conversion) v1.0

#56

Wow this looks impressive, I hope it starts a trend of remastering older games into the modern era. Many games like this from the 80s to 2000s were masterpieces in their time. I've seen an official example with Blizzard and Diablo 2: https://news.blizzard.com/en-us/diablo2/23658118/diablo-ii-r... Any other old games being remastered officially or unofficially?

Like this Super Mario World modded to widescreen

https://github.com/VitorVilela7/wide-snes

Re: TFTC (TIE Fighter Total Conversion) v1.0

#57

Wow this looks impressive, I hope it starts a trend of remastering older games into the modern era. Many games like this from the 80s to 2000s were masterpieces in their time. I've seen an official example with Blizzard and Diablo 2: https://news.blizzard.com/en-us/diablo2/23658118/diablo-ii-r... Any other old games being remastered officially or unofficially?

Age of Empires (all of them).

Re: TFTC (TIE Fighter Total Conversion) v1.0

#59
this is incredible. I mean, I have fond memories of playing Tie Fighter (until a glitch with the floppies and an upgraded PC meant I couldn't install it again!!), I don't game or follow retrogaming land, so what is the background here:

What is X-Wing Alliance? Someone 'out of nowhere' (is the code open sourced or something) decided to redo all the engine/graphics to be 'modern'? It's incredible to me that this could exist/that someone put that much work into it. If the code is open, is it a matter of simply updating the engine and then replacing all the 'sprites' and textures with updated stuff, so really just a massive graphics update?

Re: TFTC (TIE Fighter Total Conversion) v1.0

#60
post #33

TIE Fighter, for those old enough to remember it, must be the top 3 space shooters ever created. The campaign, the secret objectives, the little touches here and there. I don't remember playing anything close to that game. Freespace 2 was kind of but not quite there (it also is a great game, though!)

Agree

The side issue was probably overlooked since, as a continuation of X-Wing, the players were more interested in the upgraded experience than in which side they were playing.

Post reply on HN