Earlier quoted context omitted.
I had read the frame rate is locked at a low rate in VR though. It's an issue with the X-Wing Alliance engine itself. I want to be wrong though, because I would love to play this in VR! My biggest gripes with Star Wars Squadrons are the poor campaigns, or lack thereof, and ships tuned for competitive multiplayer only.
This does use the Alliance ships, which are slightly more tuned towards multiplayer than the original Tie Fighter models. Specifically, shielded fighters suffer a bit. Editing to add, I just saw your user name, and at first assumed you created it just to reply here.
TFTC (TIE Fighter Total Conversion) v1.0
31–40 of 106 posts
Re: TFTC (TIE Fighter Total Conversion) v1.0
#32Wow this looks impressive, I hope it starts a trend of remastering older games into the modern era. Many games like this from the 80s to 2000s were masterpieces in their time. I've seen an official example with Blizzard and Diablo 2: https://news.blizzard.com/en-us/diablo2/23658118/diablo-ii-r... Any other old games being remastered officially or unofficially?
Re: TFTC (TIE Fighter Total Conversion) v1.0
#33Re: TFTC (TIE Fighter Total Conversion) v1.0
#34Earlier quoted context omitted.
My first response is, I don't know. But I guess it depends on what you consider the current MechWarrior game. I know of MechWarrior online, which I don't believe does, but I suspect there's a newer MechWarrior game out, or coming soon. There's also a newer strategy BattleTech game which I doubt would benefit from VR.
Shamelessly replying to my own comment, there's MechWarrior 5: Mercenaries. I don't see VR support mentioned.
Battletech always seemed trapped in a 40k-esque lore vise of its own making, in such a deep focus on a specific slice of time that progressing the greater narrative forward seemed inconceivable.
But I guess that's tabletop-derived worlds and games in general.
Re: TFTC (TIE Fighter Total Conversion) v1.0
#35Wow, this is really impressive. There's a huge number of scenarios and the assets look really good considering it's fan made. If this appeals to you, I'd highly recommend giving Star Wars Squadrons a try in a high end VR rig. The game overall isn't perfect, but it's by far the closest I've ever felt to feeling like I was flying a tie fighter or an x wing.
I didn't play Squadrons, but looking at some gameplay videos I was disgusted how blatantly they've nerfed Tie Fighters, by making the radar occupy so much of the screen. So the craft with the best possible view from a cockpit became almost the same as X-Wing with its huge nose.
Re: TFTC (TIE Fighter Total Conversion) v1.0
#36TIE Fighter, for those old enough to remember it, must be the top 3 space shooters ever created. The campaign, the secret objectives, the little touches here and there. I don't remember playing anything close to that game. Freespace 2 was kind of but not quite there (it also is a great game, though!)
I was initially a bit hesitant playing for the bad guys, but by the end of the first campaign I couldn't wait to blast some traitorous drug trading rebel scum!
Re: TFTC (TIE Fighter Total Conversion) v1.0
#37I played this so much on my pentium 100mhz as a teen. I think I broke multiple joysticks dodging xwings. My biggest concern is that it won’t live up to the memories I still have. I think I need to buy a joystick. I have much more disposable income and a lot less time… my six year old isn’t too young to join the Empire right?
Re: TFTC (TIE Fighter Total Conversion) v1.0
#38TIE Fighter, for those old enough to remember it, must be the top 3 space shooters ever created. The campaign, the secret objectives, the little touches here and there. I don't remember playing anything close to that game. Freespace 2 was kind of but not quite there (it also is a great game, though!)
It had an afterburner-like mode that would give it short bursts of immense speed, but would rapidly consume the ship's energy reserves.
The mini-metagame of constantly shifting power around between engines, weapons, and shields in order to optimize that ship's combat effectiveness on large complex missions is something I still recall fondly.
Re: TFTC (TIE Fighter Total Conversion) v1.0
#39Wow, this is really impressive. There's a huge number of scenarios and the assets look really good considering it's fan made. If this appeals to you, I'd highly recommend giving Star Wars Squadrons a try in a high end VR rig. The game overall isn't perfect, but it's by far the closest I've ever felt to feeling like I was flying a tie fighter or an x wing.
I didn't play Squadrons, but looking at some gameplay videos I was disgusted how blatantly they've nerfed Tie Fighters, by making the radar occupy so much of the screen. So the craft with the best possible view from a cockpit became almost the same as X-Wing with its huge nose.
Re: TFTC (TIE Fighter Total Conversion) v1.0
#40Wow this looks impressive, I hope it starts a trend of remastering older games into the modern era. Many games like this from the 80s to 2000s were masterpieces in their time. I've seen an official example with Blizzard and Diablo 2: https://news.blizzard.com/en-us/diablo2/23658118/diablo-ii-r... Any other old games being remastered officially or unofficially?
Games remade that come to mind, some from the same people or reusing the old codebase: * Warcraft 3 remastered * Theme hospital -> TwoPoint hospital * Dungeon Keeper -> War for the Overworld * Jones in the Fast Lane -> No time to Relax * System Shock * Descent -> Overload and also Descent Underground
Descent is still one of my favorite 90s-era boxes.
https://upload.wikimedia.org/wikipedia/en/5/5f/Descent_cover...