At this point, I just assume any commercially successful software game is optimized to extract every last cent out of the target audience through subtle psychological brutalization. Surely there are exceptions, but it's like buying from Amazon: it takes too much work to sort through the ripoffs. The fun is spoiled because it requires constant vigilance and active resistance to avoid spending too much money. "A strang…
Is your idea of "commercially successful software game" the top charts on app store or something? There are plenty of games on PC/consoles that are successful and not microtransaction laden.