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Resident Evil Village crack completely fixes its stuttering issues

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Re: Resident Evil Village crack completely fixes its stuttering issues

#241

Earlier quoted context omitted.

Took the music industry a few decades to learn that suing your fans is bad for business. Now they have to deal with Spotify and Apple/Google/Amazon Music. Like, you're pretty awful when you end up a target by the biggest companies of the world and even the scrappy upstart is double the market cap of your biggest member (Spotify is double Universal Music Group: https://www.billboard.com/articles/business/9529823/spoti…

The music industry continues to blame illegal downloading and Apple strong arm tactics for its perceived profit loss. Hollywood has taken the music industry example to heart and is stonewalling Netflix to make sure it continues to maintain the upper hand over streaming services.

> Hollywood has taken the music industry example to heart and is stonewalling Netflix to make sure it continues to maintain the upper hand over streaming services.

Good luck with that - people aren't that fussy about the content when they want to veg out in front of the TV, and recently I've been watching netflix exclusives almost exclusively.

Re: Resident Evil Village crack completely fixes its stuttering issues

#242

Earlier quoted context omitted.

It was definitely faster. I distinctly remember downloading a ~700MB Divx AVI from Easynews while the DVD was in progress. I don't remember what year but a rough guess was maybe 2010.

Ah, if by pirated DVDs you mean a 700MB Divx then yes I can see how it could be faster. There would need to be a lot of previews on the DVD and a lot of peers for the Divx and a beefy connection (so a recent movie I suppose) though.

If your torrent program supports it[0], you can tell it to download the first chunk (quarter, file, etc) at higher priority than the rest, then watch that while it downloads the second chunk at high priority, and so on (basically streaming, except done right rather than as a way to defraud the user out of their downloads).

0: This is more commonly/obviously supported for torrents containing multiple files, eg a TV show where you can get episode-1.mp4, then episode-2.mp4, etc.

Re: Resident Evil Village crack completely fixes its stuttering issues

#243

Earlier quoted context omitted.

Gabe correctly identified piracy as a service problem a decade ago. People pirate for two reasons: they can't otherwise buy legitimately at a reasonable[0] price, or the legitimate version is less convenient to obtain or use. It used to be people used no-CD cracks because of the inconvenience of inserting a CD even if they legitimately purchased the game. More draconian DRM consistently leads people to use cracks on…

> Gabe correctly identified piracy as a service problem a decade ago. Gabe literally built a DRM platform. But he correctly identified that if you just said something people want to hear in an interview then even if you operate in literally the exact opposite fashion people adore it.

Steam's DRM is nothing like the DRM which is causing constant issues on AAA titles. Of course you can apply Denuvo over top of Steam's DRM, but the 'normal' Steam DRM is very easy to remove or emulate (if you're learning to reverse-engineer it's actually a pretty good commercial target to learn on) and doesn't contain a bunch of dumb triggers executing huge chunks of virtualized code constantly during gameplay.

Re: Resident Evil Village crack completely fixes its stuttering issues

#244

Earlier quoted context omitted.

Context here is computer games?

If you had read the article from the thread you cited and proposed as proof you'd know the study dealt with music, books, movies and games.

Yes, I did, and it stated piracy didn't impact computer games sales - mainly new/ big movie releases.

The context of _this thread_ is computer games.

That's why I posted it.

Re: Resident Evil Village crack completely fixes its stuttering issues

#245
post #180

Earlier quoted context omitted.

That still doesn't tell you if whoever pirated the game would have bought the game, which is the point OP was making. Sure, you can know if 60% of the players are using a pirated copy, but if that pirate copy didn't exist, what percentage of the pirates would have bought the game? That's the interesting question that's hard to get an answer for.

You can track diffs between releases of a franchise, if you have enough releases. A release which gained 10M in sales which could not be pirated and scored 80/8 on metacritic can be compared to a release which sold 4 million but scored the same and has the same play time curves. Obviously this is contrived, there are way more inputs, but you can see where I’m going.

Sorry, but even if you know that both releases should have sold roughly the same from past sales that doesn't mean it has to stay true forever. For example, the platform might've become obsolete, people got better things to play than rehash #9001, other sales channels became more popular, pirating to work around issues with intrusive DRM, dissatisfaction with past products, and many other possible reasons.

Maybe the full data is more convincing, but ultimately you can't really know whether someone playing your game would've bought it other than if they did. If, for example, each iteration of some franchise sells less with more pirating going on, it probably means your fans don't appreciate the way things developed and just want to see where their once beloved franchise is going. Assassin's Creed used to be one of the best in gaming, but for me it's not even worth pirating any more. Should've developed the current-year story like it was foreshadowed in AS2, but the whole idea of training Miles using the animus to defeat abstergo was jus dropped to milk the fans once a year. Doesn't surprise me when people stop buying in such a case.

Re: Resident Evil Village crack completely fixes its stuttering issues

#246
post #109

Earlier quoted context omitted.

Except the latter is not good, just aggressively marketed.

That's a "taste" thing. I think it's a great game...but not the advertised one.

It's more of an immersive sim than an RPG. It even encourages stealth play heavily in a lot of missions with explicit optional goals and by the way many mechanics are designed in general. If enemies were more intelligent about looking for the player instead of just standing around when becoming suspicious it could easily match the best of the genre like Deus Ex.

Sadly CDPR seems to be fixing the wrong things. They even took out great accidental mechanics like the dodge boost, which was incredibly fun and added a lot of depth to the way you could move around the city. A lot of places aren't even accessible without it. You aren't supposed to go there, but a lot of areas reachable with just the double jump a bugged, too. Even without any mods you can reach a few out of bounds areas... I think removing the dodge boost is as if id had "fixed" the double jump instead of rolling with it. Similar with the slide invincibility glitch. I can see why they fixed that, but some way to jump from great highs is really necessary in a place as vertical as Night City. They replaced it with.. nothing. They also made most consumables useless by roving the ability to disassemble them instead of fixing the economy. There's literally no point in any of the drinks now. You also can't re-roll the stats of any legendary gear you find, so if it doesn't have any slots for mods it's useless. And other things. I honestly think that it was a better game at version 1.04. Performance was better, too.

Re: Resident Evil Village crack completely fixes its stuttering issues

#247

Earlier quoted context omitted.

Gabe correctly identified piracy as a service problem a decade ago. People pirate for two reasons: they can't otherwise buy legitimately at a reasonable[0] price, or the legitimate version is less convenient to obtain or use. It used to be people used no-CD cracks because of the inconvenience of inserting a CD even if they legitimately purchased the game. More draconian DRM consistently leads people to use cracks on…

> Gabe correctly identified piracy as a service problem a decade ago. Gabe literally built a DRM platform. But he correctly identified that if you just said something people want to hear in an interview then even if you operate in literally the exact opposite fashion people adore it.

Opposite of what? He identified a service problem, he solved a service problem. It worked. DRM is unrelated

Re: Resident Evil Village crack completely fixes its stuttering issues

#248
post #101

Earlier quoted context omitted.

I believe the cases of steep sales drop were observed at the moment when a cracked game binary appeared. No game studio would want to spend resources (developers work and licensing cost) implementing anti-piracy for nothing.

> No game studio would want to spend resources (developers work and licensing cost) implementing anti-piracy for nothing. They are doing exactly that. Pretty much all research has shown that DRM schemes are ineffective and mostly just cause problems for legitimate users. The reason for DRM is mostly 1. Cargo culting. 2. Liability ass-covering (we did our best, it's the DRM company fault our game leaked!) "Company wou…

> … "and mostly just cause problems for legitimate users."

This is so true right here. The crackers who break the DRM just find it an amusing puzzle to solve, and the pirates who use what the crackers create never suffer the annoying side effects of the DRM thanks to the crackers work. Legitimate buyers on the other hand have to deal with situations where their paid for game literally won't run for them without a crack being installed because of DRM or broken-by-design anti-cheats.

(I know this from first-hand experience. Some of my paid games run fine after DRM removal cracks are applied, despite breaking in various fun ways prior to that.)

Re: Resident Evil Village crack completely fixes its stuttering issues

#249
post #179

Earlier quoted context omitted.

Do people in the "always pirate category" buy games that they can't pirate, though? Or do they just skip those games and play different ones instead?

I generally won't buy single player games I can't pirate. The reason for this is they either have some online only bullshit, which is unacceptable in a single player game, or some DRM performance degrading virus. The only game I pirated in the last 10 or so years was Metro Exodus because it was removed from the Steam store just before launch.

> The only game I pirated in the last 10 or so years was Metro Exodus because it was removed from the Steam store just before launch.

I waited until I could buy it for ridiculously dirt cheap on sale (literally a tiny fraction of full asking price) because their actions at launch destroyed my willingness to pay full price. Had they done things differently, they easily could have had me as a happy full price purchaser.

Re: Resident Evil Village crack completely fixes its stuttering issues

#250

Earlier quoted context omitted.

Younger, poorer me would not hesitate to pirate a game if that meant it’d be free. I do not blame a company for trying to protect their investment. I’d do that, too, if I was dropping 10s of millions of USD into developing a game.

The absurd point here (and in many other cases) is that paying customers get a worse experience than those who pirate. For some games I've paid for a game but then still pirated it because the pirated copy removed things like unwanted software (uplay, etc.) or allowed me to play offline in a single player game. I just want to pay for a game but still get a reasonable experience so for me paying and pirating can make…

1. Paying customers get worse experience than pirates. 2. Your software lifespan is reduced. (Worst if you use 3rd party DRM). 3. The company pay for something that 99% of the time doesn't work.

So I see the intent, but not the logic

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