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Resident Evil Village crack completely fixes its stuttering issues

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Re: Resident Evil Village crack completely fixes its stuttering issues

#171
post #54

I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…

If you were to walk into a store that said "please support the creator" as payment, your shelves would be empty. Or in other words if software costed no money and always relied on donation, you'd be bankrupt. But, you can't stop crackers. Bits of memory are bits of memory. They can be changed. The balance is making games highly available, and having content beyond just the base game. Such as online play, or physical…

> If you were to walk into a store that said "please support the creator" as payment, your shelves would be empty.

Yes, but that's because when you take a physical good off the shelf there isn't still a copy on the shelf. Software does not have this problem.

> Or in other words if software costed no money and always relied on donation, you'd be bankrupt.

There are obvious examples that contradict your point: Linus and The Toady One come immediately to mind. Though, admittedly, they are outliers.

Re: Resident Evil Village crack completely fixes its stuttering issues

#172
post #147

Earlier quoted context omitted.

I haven't personally drawn a hard line in the question of whether or not IP law as a whole is good or bad. I hate to use this cop-out answer, but it depends. I'm sorry for jacking your analogy, but I think it holds water. Diamonds are not inherently valuable (to the degree they are priced at retail). They are valuable because of an exploitative supply chain and social manipulation efforts spanning decades. Which does…

The reason I sidestep the IP issue is I am personally much more favorable to that argument, however I didn't see it as relevant when people are labeling market behavior as "predatory". It's not to corner people into an easier target so much as to restrict the debate to the issue I take actual exception with. This idea of labeling something as "price gouging" as a moral defense for anything really. If someone owns som…

> If someone owns something then they are free to ask whatever price they want, up to refusing to sell it at all. That's what ownership means.

Yes, I agree this is what ownership means in principle. I think the more practical view of ownership is what the current monopolist of violence will let you do with what you possess. The monopolist of violence in most cases being your local government.

There are many real-world examples of being regulated in what you can or can not do with what you ostensibly own. Whether that's real estate, natural resources or intellectual property. Even IP has expiration dates defined by regulators. Do those expiration dates incontrovertibly define what is morally right or wrong to do with said IP? Were the regulators directed by divine mandate when setting those expiration dates?

> It's not to corner people into an easier target so much as to restrict the debate to the issue I take actual exception with.

Just so I'm fully aware of what we're currently debating, is it this?:

> This idea of labeling something as "price gouging" as a moral defense for anything really.

In which case, here's an example in which I personally believe theft is morally justified. Let's say your family is caught in a natural disaster, and you need fresh water to survive. A local opportunist saw the disaster coming and stockpiled all local water sources at low prices, and is now attempting to sell you water for the reasonable sum (when compared to the alternative option of death) of your life savings.

I'm curious about your position on this (intentionally extreme) example. Not as a trick question, but because I'd like to know how rigidly you adhere to the concept of ownership being morally just in all cases. If you still believe theft is morally wrong in this case, that's fine - it just means we believe opposite things.

Re: Resident Evil Village crack completely fixes its stuttering issues

#173

Earlier quoted context omitted.

What others said plus diamonds are only valuable because they're absurdly expensive. The scam works like this: - What is valuable as a symbol of love is something completely useless, but which requires you to burn excessive amounts of resources (money). This is because the act of figuratively setting your money on fire clearly signals that you're making a sacrifice (and the amount of money you thus burn also doubles…

Your premise for why diamonds are a scam seems to be that you don’t personally see any value in them. Which is a perfectly fine position to have, but it doesn’t make them a scam. Everybody sees value in some things that other people don’t. Diamonds are essentially useless, but so is a painting. You might find them austentatious or distasteful, but that doesn’t make them a scam either. Your argument about their scarci…

I consider natural diamonds specifically to be a scam, where paintings aren't, because both the symbolism and the scarcity of them were created by a single company, through a very long and thorough marketing effort.

Re: Resident Evil Village crack completely fixes its stuttering issues

#174
post #112
post #54

I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…

> I HAVE to believe that the number of folks that can both afford to buy the game and would buy the game, but would try to pirate first, is a fraction of a percent of the market. I have actual concrete data about this¹ and unfortunately the percentage is much larger than you realise. I'm still under NDA until 2024 but it's in the region of 60-80% of sales for certain games, especially RPGs which seem to get pirated t…

[deleted]

Re: Resident Evil Village crack completely fixes its stuttering issues

#175
post #153

Earlier quoted context omitted.

No we don't do that. One of the most popular questions the first day of class is whether a prior edition of the textbook will suffice. It is very commonly accepted, especially if changes are minor. Authors offer big sweeping improvements to attract buyers. Used textbooks are a robust business. And the simple fact is you are not forced to possess textbooks nor attend the university, no matter how beneficial it may be…

> And the simple fact is you are not forced to possess textbooks nor attend the university, no matter how beneficial it may be to do so. This is how people rationalize all forms of crime. This is a good argument. I'll try to speak for others when I say that the problem is with professors who actively engage in predatory behavior to gouge students. I appreciate that's not the norm, but it happens enough to at least be…

I don't see this as defending myself from an attack but as debating the logical basis of an ethical position that strikes me a purely emotional. In my initial comment I already pointed out trying to pick cheap textbooks. But people wanted to go after the easier target of expensive textbooks, so fine.

The more people pirate textbooks the more publishers will pivot to a business model where they can make money. Such as with online software instead (they're already doing some of that with software like Pearson's MyLab, which forces students to buy the book anyway to get a license). At which point we're back to the same argument about the freedom to set prices.

Re: Resident Evil Village crack completely fixes its stuttering issues

#176
post #53
post #48

Earlier quoted context omitted.

I would think it very odd if publishers were not given the source code. If you were a publisher, would you want some small shop to be able to disappear off the face of the Earth, preventing you from ever doing even simple ports and patches?

That actually happens a lot. Mass Effect Legendary Edition is missing a DLC because the source code was lost. Many of Square Enix's hit games like the PS1 Final Fantasy games and the PS2 Kingdom Hearts have lost the original source code and the modern ports are either based on PC ports or are rebuilt from the shipped assets.

Neither of those examples have anything to do with if a publisher was given access to the source. Those seem to be more about those games being developed in a time when source control and backups were handled more loosely within the industry as a whole.

And that does not only apply to games, certain parts of MS office do not have source available anymore so MS has done binary patches to fix bugs, pixar almost lost part of a movie but an employee happened to have a offsite copy at their home.

Re: Resident Evil Village crack completely fixes its stuttering issues

#177

Earlier quoted context omitted.

Your premise for why diamonds are a scam seems to be that you don’t personally see any value in them. Which is a perfectly fine position to have, but it doesn’t make them a scam. Everybody sees value in some things that other people don’t. Diamonds are essentially useless, but so is a painting. You might find them austentatious or distasteful, but that doesn’t make them a scam either. Your argument about their scarci…

I consider natural diamonds specifically to be a scam, where paintings aren't, because both the symbolism and the scarcity of them were created by a single company, through a very long and thorough marketing effort.

Well you’re just mistaken about this.

I presume you’re talking about De Beers (as this is such an often repeated meme)? Their market share is ~23%.

https://www.statista.com/statistics/585450/market-share-of-d...

They’re also quite tightly regulated by the EU, and since 2006 have been prohibited from buying stock from Alrosa (the actual largest diamond supplier in the world). So their scarcity is most certainly not artificially maintained by De Beers, as people so often like to claim.

Re: Resident Evil Village crack completely fixes its stuttering issues

#178
post #95

Earlier quoted context omitted.

The best they could do is recreate and rerender the videos, but that's probably too costly for EA's typical remaster project.

That was probably well out of scope of what they originally planned for as C&C had quite a lot of pre and post mission videos.

Out of scope, sure, but I agree that that option prevents "extract old video from the production version and try to upscale it automatically" from qualifying as "the best they could do".

Re: Resident Evil Village crack completely fixes its stuttering issues

#179

Earlier quoted context omitted.

Every time it comes out that a pirate version fixes things broken in the mainline version, esp if drm is what broke it, I slide more firmly into always pirate category. meaningful online service is the only thing that drives me to buy AAA games now and days, and most don't even have that.

Do people in the "always pirate category" buy games that they can't pirate, though? Or do they just skip those games and play different ones instead?

I generally won't buy single player games I can't pirate. The reason for this is they either have some online only bullshit, which is unacceptable in a single player game, or some DRM performance degrading virus.

The only game I pirated in the last 10 or so years was Metro Exodus because it was removed from the Steam store just before launch.

Re: Resident Evil Village crack completely fixes its stuttering issues

#180

Earlier quoted context omitted.

It's totally possible for a game to be cracked to accept a fake licence key, yet still have connect to an update server or what have you. That way the publishers end up easily seeing the amount of copies in the wild vs actual sales. Keygens tend to be based on the cracker reverse engineering the licence key check algorithm, and then just spitting out a bunch of keys that fit it. Most people will pick the first key th…

That still doesn't tell you if whoever pirated the game would have bought the game, which is the point OP was making. Sure, you can know if 60% of the players are using a pirated copy, but if that pirate copy didn't exist, what percentage of the pirates would have bought the game? That's the interesting question that's hard to get an answer for.

You can track diffs between releases of a franchise, if you have enough releases.

A release which gained 10M in sales which could not be pirated and scored 80/8 on metacritic can be compared to a release which sold 4 million but scored the same and has the same play time curves.

Obviously this is contrived, there are way more inputs, but you can see where I’m going.

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