I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…
If you were to walk into a store that said "please support the creator" as payment, your shelves would be empty. Or in other words if software costed no money and always relied on donation, you'd be bankrupt. But, you can't stop crackers. Bits of memory are bits of memory. They can be changed. The balance is making games highly available, and having content beyond just the base game. Such as online play, or physical…
Yes, but that's because when you take a physical good off the shelf there isn't still a copy on the shelf. Software does not have this problem.
> Or in other words if software costed no money and always relied on donation, you'd be bankrupt.
There are obvious examples that contradict your point: Linus and The Toady One come immediately to mind. Though, admittedly, they are outliers.