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Resident Evil Village crack completely fixes its stuttering issues

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Re: Resident Evil Village crack completely fixes its stuttering issues

#221

Earlier quoted context omitted.

No. But I’m under no pressure to purchase diamonds.

So property ownership is protected as long as you don't feel you need it?

No. This isn’t “as long as you feel you need it”. This is the seller abusing its position to demand the buyer to buy its own product.

If someone punch me first, I’ll punch back. It doesn’t mean that I think it’s okay to punch people in general, but sometimes it’s warranted.

Re: Resident Evil Village crack completely fixes its stuttering issues

#222
post #88
post #54

I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…

The Witcher (and now cyberpunk) series is the proof of that: insanely successful sale wise and 0 drm of any kind. Make a good game and it'll sale.

It helps that they have predicable pricing models.

You can pay $60 for day-one access to any of those games, you can wait a year to get them for $60 for the game plus a DLC, or just the game for $40. As time passes, their prices decay until you can get the full game plus DLC for $10 on sale.

This is great for people like me. I have no problem paying for day-one access for a game I really want to play on the first day (Cyberpunk), but I'll often load up on games when they hit that "bargain bin" price so that I have a backlog of potentially fun games to play.

Re: Resident Evil Village crack completely fixes its stuttering issues

#223

Earlier quoted context omitted.

Just like movie theaters left the movie business at some points and entered the popcorn business there might be a reason why Netflix couldn't do without those un-skipables previews. Maybe numbers showed that enough previews triggered more rentals ? Which are now absent from naked downloaded DVDs ? In that time frame (where Netflix was still sending truckloads of DVDs across the country) I don't see how downloading th…

It was definitely faster. I distinctly remember downloading a ~700MB Divx AVI from Easynews while the DVD was in progress. I don't remember what year but a rough guess was maybe 2010.

Ah, if by pirated DVDs you mean a 700MB Divx then yes I can see how it could be faster. There would need to be a lot of previews on the DVD and a lot of peers for the Divx and a beefy connection (so a recent movie I suppose) though.

Re: Resident Evil Village crack completely fixes its stuttering issues

#224

Just imagine if you could simply prove the ownership of a game using well-understood multidecade-old cryptography (in a new way). That's what I hope GameStop[0] can become. Or whoever else. Additeddly it would only prevent piracy and not cheating, but hey! [0] https://nft.gamestop.com/

"Cryptography" doesn't solve any problems not already solved by licensing servers. And DRM will still be required on games to prevent the software from being modified in such a manner as to ignore licensing / proof of ownership.

Re: Resident Evil Village crack completely fixes its stuttering issues

#225

Why even bother implementing DRM if it gets cracked anyways? People who cannot afford the game won't buy it even if DRM was perfect. This is also supported by the EU study that was here on HN recently.

To add to the other comments, 3rd-party DRM providers such as Denuvo are very careful to avoid claiming totally invulnerability to cracks; the cutting edge is all about covering the initial post release that will represent 99% of the volume of the sales curve.

Now whether this actually helps sales is still out for debate -- some data points to piracy ultimately increasing lifetime sales of a product (see: Microsoft Windows)

Re: Resident Evil Village crack completely fixes its stuttering issues

#226

Earlier quoted context omitted.

Gabe's DRM platform isn't as bad as the rest! That's the thing: he saw a service problem and tried to solve it best he could. Steam's DRM is way less intrusive than Denuvo.

Does valve even really try to counter the steam DRM defeats? I know like a decade ago, steam emulators existed that could replace the steam DLLs for offline games (or potentially, but more risky: online games that don't rely on valve's servers). I've not looked into it since, but honestly I'd be totally unsurprised if they never engaged in a war with the pirates on those tools, and they are no harder these days. My i…

I can confirm that cracking the Steam DRM is as easy as ever.

Re: Resident Evil Village crack completely fixes its stuttering issues

#227
post #19
post #2

>All in-game shutters like the one from when you kill a zombie are fixed because Capcom DRM’s entry points are patched out so most of their functions are never executed anymore. Can someone knowledgeable explain why DRM functions would be called on every zombie kill? I guess I don't have a good understanding on how these DRM checks are implemented in games in general.

DRM calls are sprinkled everywhere inside the code, usually statically linked or even inlined. This is to make it harder for crackers to identify them. Here they put some in the zombie kill routine, but I don't think there is anything special about zombie kills. It could have been anything: picked up ammo, loading a map, pass a certain event, on a timer, during a save, all of the above, etc... I don't have a deep kno…

If there is little overhead, then the game is cracked easily as the checks are rare and easily found.

For the DRM to hold up the checks need to be frequent, hard to pin down and in practice that means in performance critical, complex code that can behave in unexpected ways.

Re: Resident Evil Village crack completely fixes its stuttering issues

#229

Earlier quoted context omitted.

Gabe correctly identified piracy as a service problem a decade ago. People pirate for two reasons: they can't otherwise buy legitimately at a reasonable[0] price, or the legitimate version is less convenient to obtain or use. It used to be people used no-CD cracks because of the inconvenience of inserting a CD even if they legitimately purchased the game. More draconian DRM consistently leads people to use cracks on…

> Gabe correctly identified piracy as a service problem a decade ago. Gabe literally built a DRM platform. But he correctly identified that if you just said something people want to hear in an interview then even if you operate in literally the exact opposite fashion people adore it.

A lean DRM platform that doesn't get in the way and it's not mandatory. There are DRM free games on Steam.

Re: Resident Evil Village crack completely fixes its stuttering issues

#230

Earlier quoted context omitted.

Gabe's DRM platform isn't as bad as the rest! That's the thing: he saw a service problem and tried to solve it best he could. Steam's DRM is way less intrusive than Denuvo.

Does valve even really try to counter the steam DRM defeats? I know like a decade ago, steam emulators existed that could replace the steam DLLs for offline games (or potentially, but more risky: online games that don't rely on valve's servers). I've not looked into it since, but honestly I'd be totally unsurprised if they never engaged in a war with the pirates on those tools, and they are no harder these days. My i…

>the Steam DRM is more intended to prevent casual copying than to be a real piracy deterrent.

What about all the piracy that happened because of intrusive DRM? It certainly prevented that kind of piracy.

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