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Resident Evil Village crack completely fixes its stuttering issues

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Re: Resident Evil Village crack completely fixes its stuttering issues

#161
post #106

Why even bother implementing DRM if it gets cracked anyways? People who cannot afford the game won't buy it even if DRM was perfect. This is also supported by the EU study that was here on HN recently.

Most of the money made by an AAA game is made in the first week or two of sales; DRM that takes a week or two to crack is “good enough” from the POV of the publisher.

Good point. I think there might be a win-win solution: If DRM degrades the experience so much, they should release a patch e.g. after two weeks (maybe a month?) from release which removes the DRM.

Re: Resident Evil Village crack completely fixes its stuttering issues

#162
post #127
post #60

Earlier quoted context omitted.

Used to pirate a lot as a poor kid in eastern europe, as there was no way I could either afford it, find a legal copy or both. Now as a paid developer I always buy the software / games I use, as its much less of a hustle, and I’d like to support the people whose work I’m using. But I still have some friends that never buy anything digital, after being brought up on pirated software they would describe buying it as “n…

I think it's unfair to lump windows into the mix, because the monopoly still is very real and for certain circumstances (like, wanting to play certain games) there's no way around it. This is not a pro or contra buying or pirating argument, and I actually know lots of people who will happily pay for software that is not windows.

I don't think Windows changes anything. Wanting to play games it not a moral imperative.

Re: Resident Evil Village crack completely fixes its stuttering issues

#163
post #60
post #54

I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…

Used to pirate a lot as a poor kid in eastern europe, as there was no way I could either afford it, find a legal copy or both. Now as a paid developer I always buy the software / games I use, as its much less of a hustle, and I’d like to support the people whose work I’m using. But I still have some friends that never buy anything digital, after being brought up on pirated software they would describe buying it as “n…

As a poor kid in eastern europe i couldn't afford a car. I would steal one as people would have it covered by insurance and the factory makes thousands of copies each month anyway.

I know a lot of people who still have such sensitivities, they have money and houses and still steal cars just because that's how the grew up.

See, that logic of theft, be it software or hardware, doesn't really make sense. Stealing software is just as bad.

Re: Resident Evil Village crack completely fixes its stuttering issues

#164
post #108

Earlier quoted context omitted.

My ex-girlfriend (Estonian) will not buy software because to her it's not "worth money". So, similar mentality. I ended up buying all her software (Office, photoshop etc;) but she said it was a waste of money.

My ex is Bulgarian. She makes over €150k+, and she outright refuses to buy any software, even an app for €0,99. Also, she's rather wait for ads instead of pay the €0,99.

Other kids in Bulgaria literally made fun of me for buying WoW with summer job money, even though it was the one popular game that was complete crap pirated. Even every single office I've seen there before had pirated Windows and everything else.

Re: Resident Evil Village crack completely fixes its stuttering issues

#165
post #60
post #54

I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…

Used to pirate a lot as a poor kid in eastern europe, as there was no way I could either afford it, find a legal copy or both. Now as a paid developer I always buy the software / games I use, as its much less of a hustle, and I’d like to support the people whose work I’m using. But I still have some friends that never buy anything digital, after being brought up on pirated software they would describe buying it as “n…

In Finland (and probably elsewhere as well), people have the right to make physical copies of copyrighted works, for private use, and private use extends as far as giving copies to family and close friends. That means we copied a _lot_ of tapes in the 80's. Legally.

That mentality simply carried over when the IT boom hit and back then it didn't occur to anyone that copying was a bad thing.

Re: Resident Evil Village crack completely fixes its stuttering issues

#166
post #60

Earlier quoted context omitted.

Used to pirate a lot as a poor kid in eastern europe, as there was no way I could either afford it, find a legal copy or both. Now as a paid developer I always buy the software / games I use, as its much less of a hustle, and I’d like to support the people whose work I’m using. But I still have some friends that never buy anything digital, after being brought up on pirated software they would describe buying it as “n…

As a poor kid in eastern europe i couldn't afford a car. I would steal one as people would have it covered by insurance and the factory makes thousands of copies each month anyway. I know a lot of people who still have such sensitivities, they have money and houses and still steal cars just because that's how the grew up. See, that logic of theft, be it software or hardware, doesn't really make sense. Stealing softwa…

Except that when you copy something you don't steal an existing copy. If the person were not going to buy something because they couldn't afford it, they're not a lost sale. This means there's no monetary loss for the company selling the software, it might even be beneificial as free marketing.

https://www.youtube.com/watch?v=IeTybKL1pM4

Re: Resident Evil Village crack completely fixes its stuttering issues

#167
post #39

Earlier quoted context omitted.

A game’s animation and other in-game timing functions are very unlikely to be based on wall-time, instead typically relying on monotonic counters that are higher resolution, less overhead, and not potentially adjusted backwards or forwards while the game is running. Thus, disabling wall-time accesses for a crack should have little influence on game timing and animations.

That makes sense to use monotonic counters for game mechanics. I think the point still stands in that case though: if the DRM calls were tied to the same time source as the animation system, you couldn't patch one without breaking the other.

That's assuming you couldn't selectively patch the calls, but yes, sounds as though it would be harder.

Re: Resident Evil Village crack completely fixes its stuttering issues

#168

Earlier quoted context omitted.

> 60-80% of sales Is what? Pirated? How can you have concrete data of something that didn't happen? A copy that didn't sell can not count towards sales. If it is based on sales estimation, then it could simply mean that the game didn't sell well because it was bad. Not every unsold copy of an estimation is automatically a pirated copy.

It's totally possible for a game to be cracked to accept a fake licence key, yet still have connect to an update server or what have you. That way the publishers end up easily seeing the amount of copies in the wild vs actual sales. Keygens tend to be based on the cracker reverse engineering the licence key check algorithm, and then just spitting out a bunch of keys that fit it. Most people will pick the first key th…

That still doesn't tell you if whoever pirated the game would have bought the game, which is the point OP was making. Sure, you can know if 60% of the players are using a pirated copy, but if that pirate copy didn't exist, what percentage of the pirates would have bought the game? That's the interesting question that's hard to get an answer for.

Re: Resident Evil Village crack completely fixes its stuttering issues

#169
post #54

I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…

Gabe correctly identified piracy as a service problem a decade ago. People pirate for two reasons: they can't otherwise buy legitimately at a reasonable[0] price, or the legitimate version is less convenient to obtain or use. It used to be people used no-CD cracks because of the inconvenience of inserting a CD even if they legitimately purchased the game. More draconian DRM consistently leads people to use cracks on legitimate game purchases. Hell, I recall at least one developer practically begging their community to crack their game because their publisher forced them to include Denuvo, but they could remove it as soon as a pirated version appeared.

DRM punishes your customer. Unfortunately modern technology companies have all but trained users to accept being punished for using their product so this behavior hasn't stopped.

[0] reasonable is, of course, subjective. Thus, some will pirate because even $10 is more than they are willing to pay, but you're unlikely to ever get sales out of these people anyway.

Re: Resident Evil Village crack completely fixes its stuttering issues

#170

Earlier quoted context omitted.

Diamonds are sometimes absurdly expensive with no valid reason. Do you believe this justifies robbing diamond stores?

What others said plus diamonds are only valuable because they're absurdly expensive. The scam works like this: - What is valuable as a symbol of love is something completely useless, but which requires you to burn excessive amounts of resources (money). This is because the act of figuratively setting your money on fire clearly signals that you're making a sacrifice (and the amount of money you thus burn also doubles…

Your premise for why diamonds are a scam seems to be that you don’t personally see any value in them. Which is a perfectly fine position to have, but it doesn’t make them a scam. Everybody sees value in some things that other people don’t. Diamonds are essentially useless, but so is a painting. You might find them austentatious or distasteful, but that doesn’t make them a scam either.

Your argument about their scarcity being artificial also seems pretty flawed to me. Naturally occurring diamonds are genuinely scarce, and most people value them differently from lab created ones (as they are free to do). Perhaps those people are just being stupid, but they’re no more stupid than all the other people in the world who find value in useless things. It’s not illegal to make lab made diamonds, they’re freely available on the market. But just like a pixel-perfect print of the Mona Lisa, they’re not valued quite as much as the real thing.

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