Hackers breach Electronic Arts, stealing game source code and tools
31–40 of 119 posts
Re: Hackers breach Electronic Arts, stealing game source code and tools
#32Earlier quoted context omitted.
There is much simpler solution about cheaters. Local servers to play on lan. Many games came with them.
That completely disregards the fact that local multiplayer requires you to have players who are geographically close, willing and able to gather at the same time in the same place. Also, some recent world events you might have heard about somewhat made these kinds of gatherings quite difficult or illegal.
Re: Hackers breach Electronic Arts, stealing game source code and tools
#33Earlier quoted context omitted.
"Stealing" a digital product implies that every stolen copy is a net loss for the distributor. It's definitely not.
So how would you call it?
Re: Hackers breach Electronic Arts, stealing game source code and tools
#34Earlier quoted context omitted.
in the same way that you can steal secrets
When I copy your secrets, you no longer have secrets - just information that someone else also has. When I copy your code, you still have the code.
Re: Hackers breach Electronic Arts, stealing game source code and tools
#35Re: Hackers breach Electronic Arts, stealing game source code and tools
#36Re: Hackers breach Electronic Arts, stealing game source code and tools
#37Earlier quoted context omitted.
Not sure what the benefit is of turning this into semantics. "Get a hold of" is what is implied here, everyone should understand that. As such, getting hung up on "stealing" is rather pointless.
it is likely that way because it is an argument that often comes up when discussing losses accumulated through piracy. were the argument typically is that not every copy should be accounted for a loss of sale. it does not really apply here because this game will probably sell the same amount as before someone got a hold of the code. And if it does not its likely because of some second order issue arising like not bei…
This is the illegal gain of someone else's intellectual property. "Stealing" is a reasonable word to use in this context.
Re: Hackers breach Electronic Arts, stealing game source code and tools
#38Is their plan to they sell it back to them in micro transactions?
Re: Hackers breach Electronic Arts, stealing game source code and tools
#39Earlier quoted context omitted.
That completely disregards the fact that local multiplayer requires you to have players who are geographically close, willing and able to gather at the same time in the same place. Also, some recent world events you might have heard about somewhat made these kinds of gatherings quite difficult or illegal.
hosting your own lan on openvpn is not trivial, but doable. Or, if you trust the provider, there are a few solutions such as Hamachi.