> "Anytime source code gets leaked it's not good," said Ekram Ahmed, a spokesperson for the cybersecurity firm Check Point. "Hackers can comb through the code, identify deeper flaws for exploit, and sell that previous code on the dark web to malicious threat actors." This seems like a strong argument against using open source codes. Should I take this argument seriously and avoid them?
No, he's being a bit stupid, security through obscurity is arguably no security at all however it makes identifying vulnerabilities _easier_. The main issue for leaking source code of _games_, especially _multiplayer games_, is that people learn how to bypass the anti-cheat mechanisms which leads to a degraded online experience for everybody. I worked on Tom Clancy's The Division and the mantra was always "write code…
Hackers breach Electronic Arts, stealing game source code and tools
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Re: Hackers breach Electronic Arts, stealing game source code and tools
#12> "Anytime source code gets leaked it's not good," said Ekram Ahmed, a spokesperson for the cybersecurity firm Check Point. "Hackers can comb through the code, identify deeper flaws for exploit, and sell that previous code on the dark web to malicious threat actors." This seems like a strong argument against using open source codes. Should I take this argument seriously and avoid them?
A closed source projects can have thousand of security bugs no-one will never know about. Since it's closed, it's hidden so no problem... until it's leaked.
Re: Hackers breach Electronic Arts, stealing game source code and tools
#13Re: Hackers breach Electronic Arts, stealing game source code and tools
#14"steal"... it's still there, no?
I take it you think pirating things is not stealing either?
Re: Hackers breach Electronic Arts, stealing game source code and tools
#15Re: Hackers breach Electronic Arts, stealing game source code and tools
#16Re: Hackers breach Electronic Arts, stealing game source code and tools
#17> "Anytime source code gets leaked it's not good," said Ekram Ahmed, a spokesperson for the cybersecurity firm Check Point. "Hackers can comb through the code, identify deeper flaws for exploit, and sell that previous code on the dark web to malicious threat actors." This seems like a strong argument against using open source codes. Should I take this argument seriously and avoid them?
In contrast, source code of games is a trade secret. It is being worked at by famously overworked developers. And companies in the industry are known to sit on vulnerability reports for months or years.
Don't ever install games on a machine you use for work or identity.
Re: Hackers breach Electronic Arts, stealing game source code and tools
#18Earlier quoted context omitted.
No, he's being a bit stupid, security through obscurity is arguably no security at all however it makes identifying vulnerabilities _easier_. The main issue for leaking source code of _games_, especially _multiplayer games_, is that people learn how to bypass the anti-cheat mechanisms which leads to a degraded online experience for everybody. I worked on Tom Clancy's The Division and the mantra was always "write code…
There is much simpler solution about cheaters. Local servers to play on lan. Many games came with them.
Re: Hackers breach Electronic Arts, stealing game source code and tools
#19"steal"... it's still there, no?
Re: Hackers breach Electronic Arts, stealing game source code and tools
#20> "Anytime source code gets leaked it's not good," said Ekram Ahmed, a spokesperson for the cybersecurity firm Check Point. "Hackers can comb through the code, identify deeper flaws for exploit, and sell that previous code on the dark web to malicious threat actors." This seems like a strong argument against using open source codes. Should I take this argument seriously and avoid them?
It's always easier to be on the attacking side of cyber security. If the attackers have good intel, and the defense isn't organized, their work is much easier.
With (popular) open source projects, there are hundreds of eyeballs looking at the source and trying to fix security issues before they can be exploited.
The closed source project is typically less secure, but attackers also have less information to work with. Open source is typically more secure, but attackers have more information. Leaked closed source is the worst of both worlds.