Hackers breach Electronic Arts, stealing game source code and tools
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Re: Hackers breach Electronic Arts, stealing game source code and tools
#2Re: Hackers breach Electronic Arts, stealing game source code and tools
#3Re: Hackers breach Electronic Arts, stealing game source code and tools
#4This seems like a strong argument against using open source codes. Should I take this argument seriously and avoid them?
Re: Hackers breach Electronic Arts, stealing game source code and tools
#5> "Anytime source code gets leaked it's not good," said Ekram Ahmed, a spokesperson for the cybersecurity firm Check Point. "Hackers can comb through the code, identify deeper flaws for exploit, and sell that previous code on the dark web to malicious threat actors." This seems like a strong argument against using open source codes. Should I take this argument seriously and avoid them?
Re: Hackers breach Electronic Arts, stealing game source code and tools
#6> "Anytime source code gets leaked it's not good," said Ekram Ahmed, a spokesperson for the cybersecurity firm Check Point. "Hackers can comb through the code, identify deeper flaws for exploit, and sell that previous code on the dark web to malicious threat actors." This seems like a strong argument against using open source codes. Should I take this argument seriously and avoid them?
Re: Hackers breach Electronic Arts, stealing game source code and tools
#7"steal"... it's still there, no?
Re: Hackers breach Electronic Arts, stealing game source code and tools
#8> "Anytime source code gets leaked it's not good," said Ekram Ahmed, a spokesperson for the cybersecurity firm Check Point. "Hackers can comb through the code, identify deeper flaws for exploit, and sell that previous code on the dark web to malicious threat actors." This seems like a strong argument against using open source codes. Should I take this argument seriously and avoid them?
The main issue for leaking source code of _games_, especially _multiplayer games_, is that people learn how to bypass the anti-cheat mechanisms which leads to a degraded online experience for everybody.
I worked on Tom Clancy's The Division and the mantra was always "write code like it will be public one day".
(in their case it meant don't get to persnickety about a library not working how you wanted or swearing about how Windows was batshit insane at times -- but it also applied to making sure you did't just assume the code wouldn't be read by malicious people)
Re: Hackers breach Electronic Arts, stealing game source code and tools
#9Re: Hackers breach Electronic Arts, stealing game source code and tools
#10"steal"... it's still there, no?